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Showing results 1 to 13 of 13
Modeling Day and Night
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In this activity (on page 1 of the PDF), learners make a "mini-globe" to investigate the causes of day and night on our planet.
Drain Game
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In this activity (on pages 36-39), learners make a model of a watershed out of paper, then run water down the mountain to simulate how rainfall and pollution affect watersheds.
Water Clean-up
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This is an activity (located on page 3 of the PDF under Water Clean-up Activity) about the use of reduction agents to decontaminate ground water.
Water Body Salinities II
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In this activity, learners discuss the different salinities of oceans, rivers and estuaries.
Reason for the Seasons
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In this activity (on page 6 of the PDF), learners plot the path of the sun's apparent movement across the sky on two days, with the second day occurring two or three months after the first.
Fossil Age Estimation Model
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In this activity (page 1 of the PDF under SciGirls Activity: Dinosaurs), learners will model how paleontologists estimate the age of fossil discoveries by extracting “fossil” playing cards from newspa
Chocolate Lava
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In this yummy earth science activity (page 5 of the PDF), learners use fudge to learn about different kinds of lava.
Walk On Water Bugs
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In this activity (on pages 29-35), learners examine water pollution and filtration.
The Water Cycle
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Did you know that the water we use today is the same water found on Earth millions of years ago? The Earth constantly uses and recycles water in a process called the water cycle.
Tracking Otters
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This activity (on pages 38-43) has learners simulate the way scientists track and map the movement of otters in the wild using radio trackers.
Investigating the Insides
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In this activity, learners work in teams to investigate the composition of unseen materials using a variety of tools.
Freshwater Ecosystems
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In this activity, learners create a freshwater ecosystem in a large plastic bottle. Learners cut and prepare bottles, then fill with water, aquatic plants, snails and fish.
Shaking It!
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In this experiment, learners design and build a model room in a shoebox and furnish it with tiny furniture.