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Showing results 1 to 15 of 15

Abuse-a-Cyst
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In this activity, learners examine how brine shrimp populations can survive in some of the harshest environments.

How Do Viruses Recognize a Target Cell?
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This activity demonstrates the specificity of viral vectors for target cells in gene therapy delivery methods using two approaches: 1) STYROFOAM® models demonstrate viral ligand binding to receptor pr

Let's Clone a Mouse, Mouse, Mouse...
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Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.

Finding a Gene on the Chromosome Map
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In this activity, learners use pedigree and jigsaw puzzles to explore how scientists use genetic information from a family to identify a gene associated with a genetic disorder.

Pom Pom Potential
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In this kinesthetic activity, learners move pom-pom "ions" across a membrane to simulate how an action potential is propagated along an axon.

Traits Bingo
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In this game, learners cross off or color bingo squares in response to questions about their traits.

An Inventory of My Traits
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In this genetics meets math activity, learners take inventories of their own easily-observable genetic traits and compare those inventories with other learners in groups.

Generations of Traits
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In this hands-on activity, learners track and record the passage of colored "pompom traits" through three generations of gingerbread people.

Pick the Risk: The Polygenic Pedigree Challenge
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In this activity, learners are challenged to track and record the passage of colored pom poms (representing genes) through generations of a family using a pedigree.

Reading DNA
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In this activity, learners use edible models of the DNA molecule to transcribe an mRNA sequence, and then translate it into a protein.

DNA and Histone Model
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In this activity, learners construct a 3-D paper model depicting how histone, acetyl and methyl molecules control access to DNA and affect gene DNA expression.

Have Your DNA and Eat It Too
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In this activity, learners build edible models of DNA, while learning basic DNA structure and the rules of base pairing.

What's the Risk?
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To discover the risk and protective factors involved in substance addiction, learners play a game of chance to determine whether a fictitious child is likely or unlikely to abuse drugs.

Hatch-a-Cyst
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What is the optimal environment for hatching brine shrimp? Using a scaffold, learners design and conduct experiments testing the effect of a single abiotic factor on brine shrimp cyst hatch rate.

Family Traits and Traditions
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In this activity, learners play a matching game with their families to discover common inherited traits and traditions. Learners distinguish between inherited traits and learned traditions.