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Linkages
Source Institutions
This design challenge is an open-ended exploration of linkages, a group of parts connected by hinges, and the types of motion they can create.
Build Your Own Wind Turbine
Source Institutions
Learners construct an electricity-generating wind turbine out of a plastic bottle.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-037.png?itok=V4eZSyL-)
Heavy Lifting: Design Squad
Source Institutions
In this engineering challenge, learners design and build a crane out of cardboard to see how heavy a load it can lift.
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Hull Engineering
Source Institutions
In this activity, learners explore how the hull shape impacts a ship's performance and stability.
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Pulleys
Source Institutions
In this activity, learners build inexpensive pulley assemblies from pulley wheels used for sliding screen door replacement or from clothesline spreaders.
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Inverse Functions: Pennies, Pressure, Temperature, and Light
Source Institutions
The major goal of this math lesson is to have learners collect data from a variety of experiments, determine what models best fits their data, and explain why their models are best.
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Toxic Popcorn Design Challenge
Source Institutions
In this activity, learners explore the engineering design process (EDP)—the process engineers use to solve design challenges.
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The Electric Squeeze
Source Institutions
In this activity/demo about piezoelectricity, learners discover how some crystals produce electricity when squeezed.
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Four Corners
Source Institutions
In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.
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Exploring Structures
Source Institutions
This event guide features three related explorations in which learners investigate the following science concepts: how you design and build a structure helps determine how strong it will be; different
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In the Toilet
Source Institutions
This activity explores the basic workings of a siphon, which is the core technology that makes toilets work.
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Tinkering with Tops
Source Institutions
In this activity, learners explore the history, design and motion of spinning tops. Learners work in teams of "engineers" to design and build their own tops out of everyday items.
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Action Figure
Source Institutions
In this project, students explore how levers work, by making a puppet with moving limbs.
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Ping Pong Ball Shooter
Source Institutions
In this activity, learners use ABS pipe and an air leaf blower to make a strong shooting machine.
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Supporting Structures
Source Institutions
In this activity about living things and gravity (page 5 of PDF), learners design and build an exoskeleton or an endoskeleton for an animal of their own invention.
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Non-Round Rollers
Source Institutions
Wheels aren't the only things that can "roll" objects that are placed on top of it. Make non-intuitive shapes from cutouts and a compass to demonstrate this.
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Getting There!: Navigation and Trajectory
Source Institutions
In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.
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Wingin' It
Source Institutions
Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.
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Sky Diver
Source Institutions
Students design and build their own parachutes in this hands-on engineering project.
Ships Ahoy!
Source Institutions
Design a vessel that tests the limits of wind power given a set of off the shelf and recycled materials.