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Showing results 1 to 12 of 12
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Acid (and Base) Rainbows
Learners use red cabbage juice and pH indicator paper to test the acidity and basicity of household materials. The activity links this concept of acids and bases to acid rain and other pollutants.
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The Carbon Cycle and its Role in Climate Change: Activity 3
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In this activity, learners explore the human influences on the carbon cycle and examine how fossil fuels release carbon.
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My Angle on Cooling: Effects of Distance and Inclination
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In this activity, learners discover that one way to cool an object in the presence of a heat source is to increase the distance from it or change the angle at which it is faced.
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Old Faithful Plumbing Investigation
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This activity (located on page 3 of the PDF) is a full inquiry investigation into mapping the underground “plumbing” of geysers.
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Wind Works!
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Learners will build and experiment with their own windmills made from simple household materials.
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The Carbon Cycle: How It Works
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In this game, learners walk through an imaginary Carbon Cycle and explore the ways in which carbon is stored in reservoirs and the processes that transport the carbon atom from one location to another
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Floodplain Modeling
In this design-based lesson, learners study flood dynamics as they modify a riverbed with blockages or levees to simulate real-world scenarios.
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Battling for Oxygen
Working in groups, learners model the continuous destruction and creation of ozone (O3) molecules, which occur in the ozone layer.
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Stabilization Wedges Game
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This game introduces learners to the scale of the greenhouse gas problem, plus technologies that already exist to dramatically reduce our carbon emissions and prevent climate change.
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Exploring Earth: Temperature Mapping
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This activity models the way Landsat satellites use a thermal infrared sensor to measure land surface temperatures.
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Aerial Imagery
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This activity (on page 2 of the PDF under SciGirls Activity: Earthquakes) is a full inquiry investigation into aerial imagery.
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Shaking It!
Source Institutions
In this experiment, learners design and build a model room in a shoebox and furnish it with tiny furniture.