Search Results
Showing results 121 to 140 of 250

Invent on the Spot
Source Institutions
In this activity, learners design a device to solve a problem: how to get a ball out of a drain pipe.

Potion Commotion
Source Institutions
In this hands-on science experiment, students combine their understanding of the different states of matter and the characteristics of various chemical reactions.

The Ladder of Life
Source Institutions
In this activity, learners identify the DNA base bars guanine, cytosine, thymine and adenine. Learners create a DNA model using colored paper clips to resemble these base pairs.

Exploring Materials: Graphene
Source Institutions
In this activity on page 4 of the PDF, explore the unique molecular structure and conductive nature of graphene. Learners construct a circuit with a battery and LED bulb.

Planet Exploration Mission
Source Institutions
In this activity, learners design a scientific exploration mission to a planet or moon of their choice.

Bookshelf
Source Institutions
In this activity, learners use simple tools to build a bookshelf with a built-in bookend.

Three Little Pigs
Source Institutions
In this activity, leaners explore building techniques by recreating the story of The Three Little Pigs.

Papermaking at Home
Source Institutions
Learners will follow a specific process to make their own paper using scrap paper, newspaper, or junk mail.

Pearlescent Pigments
Source Institutions
This is written as a display, but can easily be adapted to a hands-on activity. Learners observe and shake containers of shiny liquids.

The Effects of Acid Rain
Source Institutions
In this environmental science activity (page 4 of the PDF), learners use vinegar and chalk to observe the effect of acid rain on various building materials and plant life.

Neato-Magneto Planets
Source Institutions
In this activity, teams of learners study magnetic fields at four separate stations: examining magnetic fields generated by everyday items, mapping out a magnetic field using a compass, creating model

Tourist Town: Dominating Sets
Source Institutions
In this activity, learners use a fictitious map of "Tourist Town" and counters to problem solve how to place ice-cream vans on street intersections so that every other intersection is connected to one

Aviary Architect
Source Institutions
In this activity, learners are challenged to design, build and test a birdhouse that will stay cool in the sun.

Finger Knitting
Source Institutions
In this activity, learners will learn how to knit using only their hands. Learners will explore patterns and fabrication as well as develop fine motor skills and patience through this activity.

Opti-Top
Source Institutions
In this activity, learners will create an optical illusion top. Learners will explore color mixing, physics and design through this activity.

Patterns in Pixels
Source Institutions
This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.
Build a Borneo Glider
Source Institutions
In this inquiry-based activity, learners investigate the basic forces of flight as they construct their own paper glider that represents a rainforest creature from Borneo (large, tropical island in So

Marble Run!
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Luge) is a full inquiry-based challenge related to motion and design optimization.

Atoms and Matter (K-2)
Source Institutions
In this activity, learners explore atoms as the smallest building blocks of matter. With adult help, learners start by dividing play dough in half, over and over again.

Boats Afloat
Source Institutions
In this water activity, learners build boats that float and sink. First, learners listen to the book, "Who Sank the Boat" and practice making predictions throughout the story.