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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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In this activity, learners investigate whether more people are squares or rectangles. People with similarly sized heights and arm spans are classified as squares.

free Ages 6 - 11 10 to 30 minutes
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In this engineering activity, challenge learners to invent a water filter that cleans dirty water.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners mix milk, vinegar, baking soda, and water to create sticky glue. Use this activity to explain how engineers develop and evaluate new materials and products.

$1 - $5 per student Ages 6 - 11 45 to 60 minutes
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In this optics activity, learners conduct an experiment to find out why two eyes are better than one!

free Ages 6 - 11 10 to 30 minutes
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In this optics activity, learners conduct an experiment to explore peripheral vision. Learners collect data about their ability to see shapes, colors, or letters using their peripheral vision.

1 cent - $1 per group Ages 6 - 11 10 to 30 minutes
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In this activity, learners design a bungee jump for an egg using nylon stockings.

$1 - $5 per student Ages 6 - 11 30 to 45 minutes
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In this activity, learners make a helium balloon "flink"--neither float away nor sink to the ground. Use this activity to introduce physics concepts related to gravity, density, and weight.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners mix water, cooking oil, and liquid food coloring to create beautiful colored designs in a cup. Use this activity to explore liquid density and solubility.

$1 - $5 per student Ages 6 - 11 5 to 10 minutes
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In this activity, learners conduct an experiment to test how fast they can react. Learners try to catch a piece of paper with a ruler printed on it (or a ruler) as quickly as they can.

free Ages 6 - 11 5 to 10 minutes
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In this activity, learners examine their fingerprints and learn that they can be categorized by shape, but each fingerprint is unique.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this activity, challenge learners to keep an ice cube from completely melting in 30 minutes. Learners engineer a box or wrap to prevent an ice cube from melting.

$1 - $5 per student Ages 6 - 11 30 to 45 minutes
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In this engineering activity, challenge learners to design a car using only 3 straws, 4 Lifesavers™, 1 piece of paper, 2 paper clips, tape, and scissors.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners calculate their water usage (in cups and galloons) during an average shower. Learners also chart and analyze water usage during showers in their households.

free Ages 6 - 11 45 to 60 minutes
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In this activity, learners mix up a bubbly brew and examine density. Learners explore how they can make different materials fall and rise in water using oil, water, and salt.

$1 - $5 per student Ages 6 - 11 5 to 10 minutes
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In this activity, challenge learners to predict and investigate how many water drops they can fit on one penny.

free Ages 6 - 11 10 to 30 minutes
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In this health activity, learners create a device so that they not only feel their heartbeat, but also see it, using a straw and some clay.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners make a foam packing peanut "flink"--neither float away nor sink--in water. Learners experiment with materials to make a Flinker that "flinks" for 10 seconds.

1 cent - $1 per student Ages 6 - 11 5 to 10 minutes