Search Results
Showing results 41 to 60 of 72
Storm Water Runoff Pollution
Source Institutions
This activity (located on page 8 of the PDF) introduces learners to the concept of Non-point Source Pollution--what happens when rain washes garbage and other pollutants into rivers and lakes.
Bright Lights
Source Institutions
In this activity about electricity, learners imagine that they are out in the wilderness and it is getting dark. Their task is to use the materials supplied to build a simple flashlight.
Cave in a Cup
Source Institutions
In this activity (page 2 of PDF under GPS: Cave Swallows Activity), learners will model how caves are formed by placing one piece of chalk in a cup of vinegar and another piece in a cup of water, then
Solar Cell Simulation
Source Institutions
In this activity, learners model the flow of energy from the sun as it enters a photovoltaic cell, moves along a wire and powers a load.
Stream Table
Source Institutions
In this activity, learners use aluminum trays and wooden blocks to form stream tables to investigate river formations in two different landscape scenarios.
Zero-Energy Housing
In this activity, learners investigate passive solar building design with a focus solely on heating.
Partners in Pollination
Source Institutions
In this activity, learners identify the reproductive parts of plants and the animal (bee) structures involved in pollination.
Natural Selection of Antibiotic Resistant Bacteria
Source Institutions
In this activity (p.3-4 of PDF), learners learn about disease transmission and antibiotic resistance.
The Muddy City: Minimal Spanning Trees
Source Institutions
In this puzzle, learners investigate the decisions involved in linking a network between houses in a muddy city.
Mission: Control!
Source Institutions
In this activity and game, learners will train to improve balance and spatial awareness by performing throwing and catching techniques on one foot.
The Turing Test: Conversations with Computers
Source Institutions
This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.
Quick Frozen Critters
Source Institutions
In this activity, learners play an active version of freeze tag based on predator/prey relationships.
Community Wind Project
Source Institutions
In this thought-provoking activity, learners plan a hypothetical project to build and operate wind turbines in their community.
Computation and Estimation: Roll Out The Barrel
Source Institutions
In this math lesson, learners apply mathematical modeling to solve a real-world storage problem, in which a manufacturing company is given two options for storing oil barrels.
Population Study Game: Oh, Deer!
Source Institutions
In this activity, learners model a population of deer and see how the number of deer changes over time.
Cryptographic Protocols: The Peruvian Coin Flip
Source Institutions
This activity about cryptographic techniques illustrates how to accomplish a simple, but nevertheless seemingly impossible task—making a fair, random choice by flipping a coin between two people who d
Challenge: Microgravity
Source Institutions
In this activity about the circulatory system and space travel (on page 38 of the PDF), learners use water balloons to simulate the effects of gravity and microgravity on fluid distribution in the bod
Artificial Intelligence: The Intelligent Piece of Paper
Source Institutions
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ
Ice Roads: Steiner Trees
Source Institutions
In this outdoor activity, learners use pegs (like tent pegs) and string or elastic to simulate drill sites and roads in Northern Canada.
Create a Mangrove Tree
Source Institutions
In this group activity, learners will explore the characteristics, functions and uniqueness of the mangrove tree.