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Motor Effect
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See what force a magnet has on a wire that has current running through it: will it push it, pull it, or will nothing happen? This is the foundation of a simple electric motor.

Cooling the Mummy's Tomb
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In this activity, learners conduct an experiment to help Pharaoh design a better insulated tomb.

Diffusion of Water with Gummy Bears
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In this activity, learners investigate the movement of water into and out of a polymer. Learners test the diffusion of water through gummy bears, which are made of sugar and gelatin (a polymer).

Electric Gamebox Challenge
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In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.

On Target
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In this design challenge activity, learners modify a cup so it can carry a marble down a zip line and also drop it onto a target.

Diving Submarine
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Learners use a commercially available toy to experiment with density. They fill a chamber in the toy submarine with baking powder and release it into a tank of water.

Colour by Numbers: Image Representation
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

Straws and Airplanes
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Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.

The Awesome Game Race
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In this engineering activity, learners design their own board games.

Gumdrop Chains and Shrinky Necklaces
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In this activity, learners thread gumdrops together to make a model of a polymer.

Harvesting Chemicals from a Battery
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In this activity, learners take apart a used zinc-carbon dry cell battery.

Doghouse Design
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This activity (on page 2 of the PDF under SciGirls Activity: Doghouse Design) is a full inquiry investigation into absorption and reflection of radiant energy.

Getting Your Bearings
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In this activity, learners explore the concept of friction and how ball bearings reduce friction.

Making Sense of Sensors
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In this activity, learners explore sensors and focus specifically on how to measure humidity using a sensor.

Chain Reaction II
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In this hands-on activity, learners use an assortment of (mainly household) items to complete Rube Goldberg-type challenges.

Power Up!
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In this online game, learners must purchase power plants for their city.

Macro-Microarray
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In this activity, learners explore the "nuts and bolts" of gene chips.
Dive into Design
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Based of the The Tech Challenge 2015, learners will engage in two mini-design challenges related to seismic engineering.

Egg Bungee Jump
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In this activity, learners design a bungee jump for an egg using nylon stockings.

Rescue Mission
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In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.