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Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.

Hidden Alarm
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In this design challenge activity, learners invent a device that will make their friends and family ask, "What's buzzing?" Learners design an alarm with an on/off switch that is small enough to hide.

Kick Stick Challenge
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In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across

Pop Fly
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In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!

Kicking Machine
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In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.

Paper Bridge
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In this engineering activity, challenge learners to construct a paper bridge that can support 100 pennies.

Electric Gamebox Challenge
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In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.

Rubber Band Car
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In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.

All Wound Up
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In this activity, learners build a racecar using only a rubber band, spool, straw, and paper clip! This racer is a classic toy that zips across a flat surface.

From Here to There
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In this water activity, learners discover ways to move water across the water table.

Sky Floater Challenge
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In this design challenge activity, learners make a balloon hover at eye level for five seconds, and then make it move by creating air currents.

Motorized Car
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In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.

Grab and Go
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In this engineering activity, learners design and build a mechanical arm to lift a small item.

Crank It Up
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In this engineering activity, learners explore simple machines and then build cardboard automata using cams.

Set It Straight
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In this activity, learners build a simple tabletop seesaw to test how different variables (the position of the fulcrum, distance, weight) affect its balance under increasing weight loads.

What Gives?
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In this activity, learners design, build and test a model suspension bridge for sturdiness and strength.

Deep Sea Diver
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In this ocean engineering activity, learners explore buoyancy and water displacement. Then, learners design models of deep sea divers that are neutrally buoyant.

Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

Helping Hand
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In this invention challenge activity, learners see how many objects they can grab with a homemade "bionic" arm.

Exploring Structures
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This event guide features three related explorations in which learners investigate the following science concepts: how you design and build a structure helps determine how strong it will be; different