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Showing results 281 to 300 of 636

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In this math activity, learners read "The Button Box" by Margarette S. Reid and then make their own button boxes filled with different buttons.

$5 - $10 per group Ages 6 - 8 1 to 2 hours
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In this design challenge activity, learners build a four-stringed instrument that can play a tune.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners compare plant and animal life in different habitats including a sidewalk crack and lawn. Learners sort human-made materials and natural materials found in each habitat.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity about human anatomy (page 16 of PDF), learners construct a model arm and discover how muscles and bones work together to achieve efficient movement.

$1 - $5 per group Ages 6 - 11 45 to 60 minutes
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In this activity, learners construct a simple air pressure launcher for paper rockets.

$10 - $20 per group Ages 4 - 14 1 to 2 hours
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In this activity, learners visualize the differences in water density and relate this to the potential consequences of increased glacial melting.

$5 - $10 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners explore the factors that tend to resist changes in pH of the ocean and why the ocean is becoming more acidic.

Over $20 per group Ages 14 - 18 1 to 2 hours
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In this activity/demo, learners examine a synthetic gecko tape with micron sized hairs that mimics the behavior of the gecko foot.

Over $20 per group Ages 6 - adult 10 to 30 minutes
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In this activity, learners explore how an electromagnet works by making a simple one. Using this knowledge, learners design a diagram to make a working speaker using household materials.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
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This game introduces learners to the scale of the greenhouse gas problem, plus technologies that already exist to dramatically reduce our carbon emissions and prevent climate change.

1 cent - $1 per group Ages 14 - adult 2 to 4 hours
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In this activity, learners simulate the separation techniques that materials recovery facilities (MRFs) use and then design their own series of recycling techniques.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners compare the ancient Egyptian system of measurement, which was based on body lengths, to the customary and metric systems used today.

1 cent - $1 per group Ages 6 - 11 10 to 30 minutes
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When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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In this field study, learners discover how to collect data in the field and how their efforts can help certain animals, specifically, amphibians.

Over $20 per group Ages 8 - adult 2 to 4 hours
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MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.

free Ages 8 - 18 2 to 4 hours
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This is an activity in which learners explore the effects of gravity, motion and momentum while creating art.

$5 - $10 per group Ages 4 - 6 10 to 30 minutes
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In this engineering activity (page 2 of PDF), young learners investigate how a wide base can make a building more stable. Learners use blocks or boxes of different sizes to construct stable towers.

$1 - $5 per group Ages 4 - 8 30 to 45 minutes
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This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.

free Ages 11 - 18 10 to 30 minutes
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In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity, learners explore how engineering has developed various means to remove impurities from water.

$10 - $20 per group Ages 8 - 18 1 to 2 hours