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Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.

1 cent - $1 per group Ages 11 - 18 1 to 2 hours
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This is an activity which will allow learners to gain an understanding of lemur behavior through observation and role play.

free Ages 6 - 14 10 to 30 minutes
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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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This activity uses Jell-O(R) to introduce learners to microfluidics, the flow of fluids through microscopic channels.

$10 - $20 per group Ages 8 - adult 45 to 60 minutes
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In this activity, learners explore the engineering design process (EDP)—the process engineers use to solve design challenges.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.

free Ages 11 - adult 1 to 2 hours
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Ancient trash tells archaeologists a lot about the past. In this activity, learners take a close look inside their trash can and think about the clues it offers about their lives.

$1 - $5 per student Ages 6 - 14 45 to 60 minutes
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In this activity, learners use pedigree and jigsaw puzzles to explore how scientists use genetic information from a family to identify a gene associated with a genetic disorder.

free Ages 11 - 18 10 to 30 minutes
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In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners will train to increase bone strength and to improve heart and other muscle endurance by performing jump training with a rope, both while stationary and moving.

free Ages 8 - 14 1 to 4 weeks
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Learners create their own piece of history by decorating, shattering, and piecing together a flowerpot "artifact".

$5 - $10 per student Ages 6 - 14 1 to 2 hours
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In this activity, learners drop impactors onto layers of graham crackers!

$5 - $10 per group Ages 8 - 14 10 to 30 minutes
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This is an activity about dinosaurs, fossils, and the work of paleontologists. Learners use hand tools (paint brushes, scoops, and sifters) to unearth fossil specimens in tubs of birdseed.

$1 - $5 per group Ages 4 - 6 10 to 30 minutes
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In this forensics activity, learners solve a mystery using “DNA” taken from the scene of the crime.

$1 - $5 per student Ages 11 - 18 1 to 7 days
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In this activity, pairs of learners model how scientists use craters to determine the ages of lunar surfaces. One partner keeps time while the other creates a painting for the other to interpret.

$10 - $20 per group Ages 8 - 14 10 to 30 minutes
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In this engineering activity, learners design their own board games.

$1 - $5 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners will train to improve lung, heart, and other muscle endurance as they walk a progressive, measured distance.

free Ages 8 - 14 1 to 4 weeks
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.

1 cent - $1 per group Ages 8 - 18 45 to 60 minutes
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In this activity, learners examine antibodies and antibody recognition using a model.

Over $20 per group Ages 11 - 14 45 to 60 minutes