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Showing results 61 to 80 of 118

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Using simple materials, learners will construct the end effector (grasping device) of a robotic arm and use the device to capture and pick up an object.

1 cent - $1 per student Ages 8 - 11 45 to 60 minutes
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In this thought-provoking activity, learners plan a hypothetical project to build and operate wind turbines in their community.

free Ages 8 - 14 2 to 4 hours
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In this math lesson, learners apply mathematical modeling to solve a real-world storage problem, in which a manufacturing company is given two options for storing oil barrels.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners use a fictitious map of "Tourist Town" and counters to problem solve how to place ice-cream vans on street intersections so that every other intersection is connected to one

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners make a black box device that serves as an excellent analogy to Rutherford's famous experiment in which he deduced the existence of the atomic nucleus.

$1 - $5 per group Ages 14 - 18 30 to 45 minutes
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In this activity (on page 1), learners role play as atoms to explore how atoms can be rearranged to make different materials.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners use a model for how fishing affects marine life populations, and will construct explanations for one of the reasons why fish populations are declining.

$5 - $10 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners design a therapeutic agent to image and/or cure various diseases in the respiratory system.

Over $20 per group Ages 6 - 14 30 to 45 minutes
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In this activity (on page 7), learners explore the meaning of a "carbon sink." Using simple props, learners and/or an educator demonstrate how plants act as carbon sinks and how greenhouse gases cause

free Ages 8 - 14 45 to 60 minutes
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In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.

free Ages 6 - 18 30 to 45 minutes
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In this activity, learners work in teams to simulate the process used by Global Positioning Systems (GPS) to determine the location of a fallen meteorite in Antarctica.

$1 - $5 per student Ages 11 - 18 10 to 30 minutes
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In this activity, learners examine antibodies and antibody recognition using a model.

Over $20 per group Ages 11 - 14 45 to 60 minutes
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In this activity about the solar system, learners use various light sources to examine ice with different components to understand how NASA studies planets and moons from space.

$1 - $5 per group Ages 4 - 11 1 to 2 hours
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In this activity, learners explore the history of making objects from glass and artistry of Dale Chihuly.

$10 - $20 per group Ages 8 - 11 1 to 2 hours
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In this activity (on page 14 of PDF), learners use a pan full of flour and some rocks to create a moonscape.

$10 - $20 per group Ages 6 - adult 10 to 30 minutes
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This online simulation game explores the different consequences of water levels on the Columbia River in the Pacific Northwest.

free Ages 8 - 18 10 to 30 minutes
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In this activity (page 1 of the PDF under SciGirls Activity: Dinosaurs), learners will model how paleontologists estimate the age of fossil discoveries by extracting “fossil” playing cards from newspa

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

1 cent - $1 per group Ages 6 - 14 10 to 30 minutes
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In this activity, learners receive a labeled plastic film canister containing a material representing a pollutant (i.e. pencil shavings = a beaver's wood chips).

$10 - $20 per group Ages 8 - 18 45 to 60 minutes