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Landing the Rover
Source Institutions
In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).
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Toxic Popcorn Design Challenge
Source Institutions
In this activity, learners explore the engineering design process (EDP)—the process engineers use to solve design challenges.
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Cup Sailing Game
Source Institutions
In this online Flash game, learners will captain a sailing challenge, adjusting boat direction and sails, seeking the way to take greatest advantage of varying wind speeds and directions to catch the
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Shake it up with Seismographs!
Source Institutions
In this activity, learners explore the engineering behind seismographs and how technology has improved accurate recording of earthquakes.
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Design a Lunar Rover!
Source Institutions
In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.
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In the Toilet
Source Institutions
This activity explores the basic workings of a siphon, which is the core technology that makes toilets work.
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Design a Landing Pod!
Source Institutions
In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).
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The Great Balloon Race
Source Institutions
In this online Flash game, learners take to the skies in a hot air balloon and are challenged to beat other balloonists' times to the finish line without crashing.
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Getting There!: Navigation and Trajectory
Source Institutions
In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.
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The Parachuting Egg
Source Institutions
In this activity, learners work in groups to design a parachute out of household items that keeps an egg secure when dropped from a certain height.
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Sky Diver
Source Institutions
Students design and build their own parachutes in this hands-on engineering project.
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Macchia Madness
Source Institutions
In this activity, learners explore the history of making objects from glass and artistry of Dale Chihuly.
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Speed, Eggs and Slam!
Source Institutions
In this fun hands-on activity, learners create a safety device to protect an egg "passenger" in a toy car crash. Learners experiment with different solutions to this very problem.
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High Rise
Source Institutions
In this design challenge activity, learners build a tower that can support a tennis ball at least 18 inches off the ground while withstanding the wind from a fan.
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Touch Down
Source Institutions
In this design challenge activity, learners build a shock-absorbing system that will protect two “astronauts” when they land.
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Smooth Operator
Source Institutions
In this activity, learners explore surgical instrument design. Teams of learners construct surgical instruments from everyday materials.
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Wind Tunnel
Source Institutions
Scientists use enormous wind tunnels to test the design of planes, helicopters, even the Space Shuttle.
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FlyBy Math: Distance-Rate-Time Problems in Air Traffic Control
Source Institutions
In this small-group activity, learners assume the roles of pilots, air traffic controllers, and NASA scientists to solve five Air Traffic Control (ATC) problems.
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Mechanical Madness
Source Institutions
In this online Flash game, learners test their engineering know-how, moving a collection of mechanical parts onto a board to make complete a system of parts that will move a ball from start to finish.
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Speedy Shelter
Source Institutions
In this design challenge activity, learners invent an emergency shelter that can fit a person and is sturdy and quick to build.