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Showing results 1 to 11 of 11

In the Toilet
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This activity explores the basic workings of a siphon, which is the core technology that makes toilets work.

Good Vibrations
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In this activity, learners experiment with their voices and noisemakers to understand the connections between vibrations and the sounds created by those vibrations.

Wingin' It
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Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.

Bridge the Gap
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Learners work in groups to construct bridges using stale marshmallows and toothpicks.

Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

Curious Contraptions
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In this engineering design activity, learners will design, test, and build a “haunting machine” to solve a Sherlockian mystery.

Busted by Biology
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In this two-part activity, learners will extract their own DNA from their cheek cells and learn how DNA is analyzed and used to solve crimes.

A Matter of Splatter
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In this math-based activity, learners will experiment to find how height and angle affect spatter and then use this knowledge to solve a crime.

Rhythm Painting
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In this activity, early learners create paintings by making music and rhythm. Learners place paper in cans, add paint-soaked beans (or pebbles) and put the tops on.

Heavy or Light
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In this activity, learners explore a scale by comparing objects, which look similar but have different weights. Learners predict and then measure the weights of various objects using a scale.

Roller Ball Painting
Source Institutions
This is an activity in which learners explore the effects of gravity, motion and momentum while creating art.