Search Results


Showing results 1 to 20 of 30

Source Institutions
Add to list Details
In this activity, learners play a simple card game to learn the sequence of events in the transmission of nervous system signals.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
Add to list Details
In this activity, learners examine fingerprints. Learners leave a hidden print on a surface and then make their own print detecting powder from graphite (found in pencils).

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
Add to list Details
In this activity, learners investigate the different salinity levels of oceans, rivers and estuaries.

Over $20 per group Ages 8 - adult 1 to 7 days
Source Institutions
Add to list Details
In this activity, learners play a simple card game to learn the sequence of events in the transmission of nervous system signals.

1 cent - $1 per group Ages 11 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners investigate various appliances and electronics, discovering how much energy each uses and how much carbon dioxide (CO2) is released to produce that energy.

Over $20 per group Ages 11 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this electrochemistry activity, young learners and adult helpers create a battery from a potato to run a clock.

$5 - $10 per student Ages 4 - 8 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners extract DNA from their own cheek cells, then create a rudimentary DNA profile similar to those seen on crime scene dramas.

Over $20 per group Ages 11 - adult 1 to 7 days
Source Institutions
Add to list Details
In this activity, learners create an electrical circuit and investigate how some dissolved substances conduct electricity.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
Add to list Details
Learners work in teams to design and build solar water heating devices that mimic those used in residences to capture energy in the form of solar radiation and convert it to thermal energy.

$10 - $20 per group Ages 14 - 18 1 to 7 days
Source Institutions
Add to list Details
In this activity, learners compare and contrast different forms of luminescence by observing how chemiluminescence, phosphorescence, and fluorescence produce or emit light.

$10 - $20 per group Ages 11 - 14 30 to 45 minutes
Add to list Details
Learners use engineering design principles to construct and test a fully solar-powered car. Solar car kits usually include a photovoltaic cell and motor; some include a chassis as well.

Over $20 per student Ages 11 - 14 2 to 4 hours
Source Institutions
Add to list Details
What's a Pickle-Oh? Two pieces of pickle on a stick are connected to a Pico Cricket (micro controller). When you slide the pickles apart the note changes.

Over $20 per student Ages 8 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this activity/demo, learners investigate biobarcodes, a nanomedical technology that allows for massively parallel testing that can assist with disease diagnosis.

$10 - $20 per group Ages 6 - adult 5 to 10 minutes
Source Institutions
Add to list Details
In this activity about chemistry and electricity, learners form a battery by placing their hands onto plates of different metals.

$5 - $10 per group Ages 6 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners assemble large cubes to make nano-related images. Learners discover how different objects are related to nanoscience and nanotechnology.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
Source Institutions
Add to list Details
This activity (on page 3 of the PDF under GPS: Body Electricity Activity) is a full inquiry investigation into conductivity.

$5 - $10 per student Ages 8 - 14 1 to 2 hours
Source Institutions
Add to list Details
In this quick activity (on page 2 of the PDF under GPS: Body Electricity Activity), learners will observe how dry breakfast cereal appears to dance when it gets close to a balloon charged with static

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners simulate the separation techniques that materials recovery facilities (MRFs) use and then design their own series of recycling techniques.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
Source Institutions
Add to list Details
Make a one-string "guitar" by stringing a cup with some fishing line. You amplify the plucking of the string by placing a piezo contact microphone and mini battery powered amplifier inside the cup.

$5 - $10 per student Ages 6 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity (page 10), learners explore how molecules self-assemble according to forces of attraction and repulsion.

Over $20 per group Ages 11 - 14 45 to 60 minutes