Search Results
Showing results 221 to 240 of 626

The Snack Shop
Source Institutions
In this math activity (Page 11 of the Dining Out! PDF), younger learners count out the total amount of money needed to purchase trail mix using the fewest number of bills/coins possible.

Tangram Challenge
Source Institutions
In this activity about tangrams, learners print and cut out their own tangram shapes and solve puzzles by fitting these geometric pieces together in a variety of ways.

Biobarcodes: Antibodies and Nanosensors
Source Institutions
In this activity/demo, learners investigate biobarcodes, a nanomedical technology that allows for massively parallel testing that can assist with disease diagnosis.

Make Matt's Coder/Decoder
Source Institutions
In this Cyberchase activity, learners make decoders to send and receive secret messages. Learners make the device out of two 8-ounce cups and two code strips.

Supersize That Dinosaur
Source Institutions
In this activity, learners explore the size and scale of dinosaurs. Learners listen to "The Littlest Dinosaurs" by Bernard Most. Then, learners estimate the size of a Triceratops and T.

Reflections
Source Institutions
In this activity, learners play a game and use pattern blocks to explore mirror images and reflection.

Forensic Science: Hair Sample Investigation
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Forensics) is a full inquiry investigation into how hairs from a crime scene are matched to suspects.

Pollution Patrol
Source Institutions
In this activity, learners explore how engineers design devices that can detect the presence of pollutants in the air.

Rellénelo
Source Institutions
Los jugadores toman turnos para añadir figuras de tres cuadrados a la cuadrícula. Intenten encajar sus figuras en la cuadrícula de modo que bloquee al otro jugador.

Divide and Conquer: Santa's Dirty Socks
Source Institutions
This activity introduces the idea of "divide and conquer" using a fictitious but serious problem--a pair of dirty socks has accidentally been wrapped in one of the presents that Santa is about to deli

Gotcha Game
Source Institutions
In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.

Artificial Intelligence: The Intelligent Piece of Paper
Source Institutions
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

Ice Roads: Steiner Trees
Source Institutions
In this outdoor activity, learners use pegs (like tent pegs) and string or elastic to simulate drill sites and roads in Northern Canada.

Breaking the Code: Mayan Math
Source Institutions
This is a lesson plan for an activity in which learners, playing the role of archeologists, use math concepts about number bases to decipher the Dresden Codex, an ancient Mayan document.

Out of Sight: Remote Vehicle Activity
Source Institutions
In this robotics activity, learners drive a remote-controlled car through a course to learn the challenges faced while trying to operate a planetary rover.

Número misterioso
Source Institutions
Combine la lógica y los números en este juego para todas las edades.

Planetary Rescue Squad
Source Institutions
This is an online Flash game where learners can experiment with ballistics and how to compensate for the varying levels of gravity found on the planets of our Solar System.

Cardboard Opaque Projector
Source Institutions
In this activity, learners construct a projector out of cardboard to view their favorite images (such as storybook illustrations) on the wall.

Super Soaker
Source Institutions
In this activity (page 1 of the PDF under SciGirls Activity: Bogs), learners will test cups full of potting soil, sand, and sphagnum moss to see which earth material is able to soak up the most water.

Fun with Shapes
Source Institutions
In this activity, early learners combine pre-cut recognizable shapes and their own abstract ideas to make representational pictures (e.g. houses, trees, shoes).