Search Results
Showing results 1 to 20 of 199
The Shape of Floatation
Source Institutions
In this activity (on page 2 of the PDF under GPS: Sailboat Design Activity), learners will discover how the shape of an object, not just its weight, determines whether it floats or sinks.
Lifting with Levers!
Source Institutions
In this fun hands-on activity learners explore a simple machine: the lever. What happens to a load when you multiply the length of a lever? Find out here!
Soup Can Derby
Source Institutions
In this activity (on page 2 of PDF under GPS: Roller Coaster Design Activity), learners will use food cans of many different properties (sizes, shapes, and weights) and set two cans on their sides at
Batter Up!
Source Institutions
This activity (on page 3 of the PDF under GPS: Baseball Activity) is a full inquiry investigation into how "bounciness" relates to the distance a ball will fly when hit off a batting tee.
Tops
Source Institutions
In this activity, learners discover that some things only stand up while they are spinning.
Chromatography
Source Institutions
In this activity, explore chromatography and the various colors that make up the ink in markers. Use this activity to investigate cohesion and adhesion.
Ball Bounce Experiment
Source Institutions
In this activity, learners investigate the properties of different types of balls.
Pinball Wizard
Source Institutions
In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.
Canine House of Cards
Source Institutions
This simple construction activity teaches the importance of architectural structure. Learners build and test designs for a paper "doghouse" strong enough to hold the weight of a jumbo dog biscuit.
Launch It
Add to list DetailsIn this design challenge activity, learners use a balloon and other simple materials to design an air-powered rocket that can hit a distant target.
Toxic Popcorn Design Challenge
Source Institutions
In this activity, learners explore the engineering design process (EDP)—the process engineers use to solve design challenges.
Creepy Crawlers
Source Institutions
Trick your family and friends with this creepy crawler that moves up and down. In this activity, learners construct a circuit and motor device that will move a homemade spider in a spooky way.
Dunking the Planets
Source Institutions
In this demonstration, learners compare the relative sizes and masses of scale models of the planets as represented by fruits and other foods.
Sled Kite
Source Institutions
In this activity, learners build a sled kite that models a type of airfoil called a parawing.
Gravity Fail
Source Institutions
In this activity, learners try pouring water out of a regular cup and a miniature cup. It’s harder than it sounds! Learners discover that different forces dominate at different size scales.
Mega Bounce
Source Institutions
In this outdoor activity (on page 2 of the PDF under GPS: Baseball Activity), learners will investigate the transfer of energy using sports equipment.
Egg-cellent Landing
Learners recreate the classic egg-drop experiment with an analogy to the Mars rover landing. The concept of terminal velocity will be introduced, and learners perform several velocity calculations.
Inkjet Printer
Source Institutions
In this activity, learners investigate how inkjet printers produce tiny, precise drops of ink.
Super Bounce
Source Institutions
In this activity (on page 1 of the PDF under SciGirls Activity: Soccer Ball Kick), learners will investigate the transfer of energy using sports equipment.
Helicopter Twirl
Source Institutions
Learners cut and fold a paper helicopter from the template in this PDF. They practice twirling the helicopter and observe what happens as they modify their tries.