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Which Parachute
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In this activity, learners will engineer three different parachutes to test how well each one works.

Card Flip Magic: Error Detection & Correction
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This magic trick is based on how computers detect and correct data errors.

Balancing Act
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In this activity, learners will build thier own balance scale. Learners will explore weight and comparison through this activity.

Pop Rockets
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Learners place water and part of an antacid tablet in a film canister. The reaction creates a gas reaction that launches the film canister like a rocket.

Making Metals Strong
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In this activity, learners demonstrate the effects of cold-working (strain-hardening) and annealing. Learners discover that these processes change the load that a wire can support.

Puppet Play
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In this activity, learners will make a marionette puppet and put on a show. Learners will explore color, design, fabrication and storytelling through this activity.

Make and Fly a Helicopter
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Learners follow the template to build and fly a paper helicopter.

Sky Glider Challenge
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In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.

Keep-a-Cube
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In this activity, challenge learners to keep an ice cube from completely melting in 30 minutes. Learners engineer a box or wrap to prevent an ice cube from melting.

Mechanical Grabber
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In this engineering activity, challenge learners to make a "grabber" that can pick up trash. Learners use simple materials to create pinchers that can grab small items.

Garden Poles
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In this activity, learners build large-scale structures and cantilevers in a series of "building out" challenges with garden poles and tape.

Patterns in Pixels
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This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.
Build a Borneo Glider
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In this inquiry-based activity, learners investigate the basic forces of flight as they construct their own paper glider that represents a rainforest creature from Borneo (large, tropical island in So

Robot Basketball
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In this activity, learners explore accuracy and precision.

Nano Latch-n-Catch
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In this activity, learners design a therapeutic agent to image and/or cure various diseases in the respiratory system.

Topographic Investigation: Map an Underwater Surface
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In this activity, learners create a map of a hidden surface using a "sounding stick" -- a technique similar to how underwater maps were once made.
Dowels and Rubber Bands I
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If you have 3-foot dowels and rubber bands, you can can started on this fun and open design challenge. You can make structures big and small: make it so you can fit your parent into it!

Pendulum Time
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In this activity, learners explore how the pendulum has been a reliable way to keep time for centuries.

Jet Propulsion
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In this two-part activity, learners work in pairs to examine the four basic stages of a turbine engine.

Arduino Blink Challenge
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.