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In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions. Learners write algorithms and learn how errors in programming, known as bugs, cause problems.
- Under 5 minutes
- 30 to 45 minutes
- free per group of students
- Ages 6 - 14
- Activity
- English
Quick Guide
Materials List (per group of students)
- Paper
- Pencils
- Objects needed for tasks
Subjects
-
Engineering and Technology
-
Computing
- Computer Science
-
Computing
-
The Nature of Technology
-
The Design Process
- Problem Solving
- Troubleshooting and Maintenance
-
The Design Process
Informal Categories
- Computers
- Electronics
Audience
To use this activity, learners need to:
- see
- be mobile
Learning styles supported:
- Involves teamwork and communication skills
- Involves hands-on or lab activities
Other
Includes alignment to state and/or national standards:
This resource is part of:
Access Rights:
- Free access
By:
Rights:
- All rights reserved, National Geographic Society, 2015