# Search Results

Showing results 1 to 9 of 9

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In this game, learners experience how computers divide a big problem into many smaller ones and how they use binary "yes"/"no" questions.

1 cent - \$1 per group Ages 8 - 18 5 to 10 minutes
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Computers are often used to put lists into some sort of order—for example, names into alphabetical order, appointments or e-mail by date, or items in numerical order.

\$1 - \$5 per group Ages 11 - 14 45 to 60 minutes
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In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.

1 cent - \$1 per student Ages 8 - 14 45 to 60 minutes
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

1 cent - \$1 per group Ages 6 - 14 10 to 30 minutes
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In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions.

free Ages 6 - 14 30 to 45 minutes
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In this activity, learners make their own encrypted code to pass along secret messages using a printable cipher wheel.

\$1 - \$5 per student Ages 8 - 18 30 to 45 minutes
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In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.

\$1 - \$5 per student Ages 6 - 14 1 to 2 hours
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Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once.

\$1 - \$5 per group Ages 8 - 14 45 to 60 minutes
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Here's a very simple activity if you have paper and scissors: make one cut, unfold, and you have a beautiful star! A great way to learn about polygons and origami mathematics.

1 cent - \$1 per student Ages 8 - 18 Under 5 minutes