Source Institutions
Source Institutions
Add to list Go to activity
Activity link broken? See if it's at the internet archive
Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required. This activity teaches learners how to program a micro controller (mini computer), how to use gears and motors, and includes a video of the final product in action. This activity could made into a one-hour workshop if more programing was involved to draw a half circle or a quarter of a circle.
- 5 to 10 minutes
- 45 to 60 minutes
- Over $20 per group of students
- Ages 8 - adult
- Activity
- English
Quick Guide
Materials List (per group of students)
- Pico Cricket
- computer
- compass
- markers or pencil
- Legos with gears
- tape
- paper
Subjects
-
Engineering and Technology
-
Computing
- Computer Science
-
Computing
-
Mathematics
-
Algebra
- Patterns
-
Measurement
- Circles
-
Number and Operations
- Decimals
- Representation
-
Algebra
-
The Nature of Technology
-
The Design Process
- Research and Development
- Invention and Innovation
- Troubleshooting and Maintenance
-
The Design Process
-
Physical Sciences
-
Motion and Forces
- Machines
-
Motion and Forces
Informal Categories
- Arts and Crafts
- Computers
- Electronics
Audience
To use this activity, learners need to:
- see
- read
- use keyboard
- use mouse
- touch
Learning styles supported:
- Links STEM to other topics of interest such as arts and humanities
- Involves hands-on or lab activities
Other
Components that are part of this resource:
This resource is part of:
Access Rights:
- Free access
By:
Funding Source:
- National Science Foundation, 0087813