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Pico Cricket (Tiny Computer) Activity Ideas


Source Institutions

    Science Museum of Minnesota

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Pico Cricket (Tiny Computer) Activity Ideas

This is a web page that helps informal educators brainstorm on how to use a Pico Cricket (tiny computer) in an informal activity. Included are examples, inspirational notes and tips from educators, and a link to a Motion Module page so you can build your own motion module out of Lego parts. A Cricket is a tiny computer that can make things spin, light up, and play music. You can plug lights, motors, sensors, and other devices into a Cricket, then program them to react, interact, and communicate. Crickets are small enough to fit into your pocket, and you can use them in a variety of art, science, and music projects. The PicoCricket is especially easy-to-use, and is ideal for art and music projects.

Quick Guide


Preparation Time:
2 to 4 hours

Learning Time:
2 to 4 hours

Estimated Materials Cost:
Over $20 per student

Age Range:
Ages 8 - adult

Resource Type:
Activity

Language:
English

Materials List (per student)


Subjects


  • Engineering and Technology
    • Computing
      • Computer Science
    • Engineering
      • Electrical Engineering
    • Technology
  • The Nature of Technology
    • The Design Process

Informal Categories


  • Arts and Crafts
  • Computers
  • Electronics

Audience


To use this activity, learners need to:

  • see
  • use keyboard
  • use mouse
  • touch

Learning styles supported:

  • Links STEM to other topics of interest such as arts and humanities
  • Involves hands-on or lab activities

Other


Components that are part of this resource:

This resource is part of:

Access Rights:

  • Free access

By:

Rights:

  • Public Domain

Funding Source:

  • National Science Foundation, 0087813

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