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Energy Choices Board Game

Source Institutions

    Clarkson University

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Energy Choices Board Game

This board game teaches learners about energy decision making. Players select cards that determine the transportation and home design that will influence their expenses as they play. Situations and decisions arise during the game. Deciding to bike instead of drive, for example, means a player won't have to buy gas, but only rolls a 4-sided die instead of an 8-sided one, which means slower progress. A carbon tax must be paid by all players. Discussion questions and award certificates are provided for post-game analysis. Most game materials are available as files to download and print, but some (dice, paper) must be purchased. [Activity is publicly available through a web crawler capture on]

Quick Guide

Preparation Time:
30 to 45 minutes

Learning Time:
45 to 60 minutes

Estimated Materials Cost:
$1 - $5 per group of students

Age Range:
Ages 11 - 18

Resource Types:
Activity, Game


Materials List (per group of students)


  • Engineering and Technology
    • Technology
      • Energy and Power
      • Transportation
  • Life Sciences
    • Ecology
      • Human Impact
  • Physical Sciences
    • Energy
      • Energy and Power
  • The Nature of Technology
    • Technology and Society
      • Impacts of Technology

Informal Categories

  • Games
  • Nature and Environment


To use this activity, learners need to:

  • see
  • read

Learning styles supported:

  • Involves hands-on or lab activities


Components that are part of this resource:

Access Rights:

  • Free access



  • All Rights Reserved, Clarkson University, Office of Educational Partnerships, ©2008

Funding Sources:

  • National Science Foundation DGE, 0338216
  • National Science Foundation DUE, 0428127


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