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Boomerang
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Learners trace, cut out and fly a boomerang, outdoors or in a large indoor space.

Shrinking Polymers
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In this activity, learners discover that some plastics will shrink when you get them hot. Learners bake polystyrene in a regular oven and discover what happens.

Mint Your Own Coin
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Coins are everyday objects which tell a lot about the people who use them.

Simple Pop-Up Mechanisms
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In this activity, learners construct three quick and simple mechanisms to start building a pop-up book. Learners fold, cut, and glue paper to make a bird beak, parallelogram, and V-fold.

Pinhole Viewer
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In this activity, learners discuss and investigate how cameras, telescopes, and their own eyes use light in similar ways.

Box Ecology
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This great "re-use it" activity will demonstrate how to transform a greeting card into a box. Once constructed, the box can have many uses like holding special notes or keepsakes.

Building a 3-D Space Maze: Escher Staircase
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In this activity (page 95 of the PDF), learners create Escher Staircase models similar to those that were used by Neurolab's Spatial Orientation Team to investigate the processing of information about

Building an Army
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In this activity, learners explore the potential of interchangeable standard parts to create a large number of unique creations in different combinations.

Tessellations
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In this activity, learners will engineer a new shape and use it to create a new pattern with no wasted space.

Nature Journals
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In this activity, learners construct a home-made journal with simple, everyday materials.

Mini Zoetrope
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In this activity (posted on March 27, 2011), learners follow the steps to construct a mini zoetrope, a device that produces an illusion of action from a rapid succession of static pictures.

Getting There!: Navigation and Trajectory
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.
Magnus Glider
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A design challenge that takes paper airplanes into an entirely different direction: a magnus glider uses cups and and rubber bands to create a glider that uses the same forces that a curveball (from b

Gumdrop Chains and Shrinky Necklaces
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In this activity, learners thread gumdrops together to make a model of a polymer.

Marshmallow Models
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No glue is needed for learners of any age to become marshmallow architects or engineers.

Squeezing Pictures Into Codes
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In this activity, learners will explore how computers represent pictures using pixels.

Straws and Airplanes
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Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.

Kepler Paper Model
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In this activity, learners build a paper model of the spacecraft and photometer (telescope) used during NASA's Kepler Mission.

Colour by Numbers: Image Representation
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.
Build a Bridge
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In this activity, learners use recycled materials to build a bridge that holds as many potatoes as possible. They investigate weight, height, strength, and measurement as they seek design solutions.