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Cup Draw
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In this activity, learners construct drawing machines using a cup, some markers, and a cricket to control the movement. A programmed LEGO RCX or Cricket is required for this high-tech version.

Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.

Cup Draw (Low Tech)
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In this activity, learners construct drawing machines using a cup, some markers, and a battery pack. The markers act as "legs" for the machine, making a drawing that records as it moves.

Pico Cricket Compass
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Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.

Scribbling Machines
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In this activity, learners explore electronics and motion by making a Scribbling Machine, a motorized contraption that moves in unusual ways and leaves a mark to trace its path.

Jitterbugs
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In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.

Minibot
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In this activity, learners build a mini dancing robot. This engineering activity introduces learners to electricity, circuits, switches, conductivity, and motors.

Motor Bird
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.