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Showing results 1 to 15 of 15

Puppet Play
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In this activity, learners will make a marionette puppet and put on a show. Learners will explore color, design, fabrication and storytelling through this activity.

Let's Make Music
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In this activity, learners will create their own percussion instrument with recycled materials. Learners will explore design, fabrication, cause and effect and sound through this activity.

Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.

Pinball Wizard
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In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.

Micro Automata
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In this activity, learners build small animated toys that move.

Action Figure
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In this project, students explore how levers work, by making a puppet with moving limbs.

Digit's Cyber-Dough
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In this fun hands-on activity, learners whip up a batch of cyber-dough (play dough) using math for measurements.

Thrill Ride
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In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.

Tactile Mazes
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In this activity (15th activity on the page) about the sense of touch, learners use glue and cardboard to construct a maze they use with their eyes closed.

Straws and Airplanes
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Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.

Magnetic Seesaw
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In this activity, learners build a seesaw powered by magnets.

Wandering Wands
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In this activity, learners construct wands that play different notes depending on information from light sensors programmed via a PICO Cricket.

All Wound Up
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In this activity, learners build a racecar using only a rubber band, spool, straw, and paper clip! This racer is a classic toy that zips across a flat surface.

Animal House
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The goal of this activity is to design, build and test a house or toy for an animal.

Zipline
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In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.