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Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.

Kinetic Sculpture
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In this design challenge activity, learners build a tower that’s at least 12 inches high with two or more parts that move (spin, sway, or flap) in the wind.

Simple Pop-Up Mechanisms
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In this activity, learners construct three quick and simple mechanisms to start building a pop-up book. Learners fold, cut, and glue paper to make a bird beak, parallelogram, and V-fold.

Micro Automata
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In this activity, learners build small animated toys that move.

Night Lights
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In this activity, learners create night lights using a plastic cup, programmable PICO Cricket, tri-color LED, and sensor.

Milk Plastic
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In this activity, learners transform everyday milk into small plastic figurines and jewelry. Use this activity to introduce learners to monomers and polymers.

Marshmallow Catapult
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In this activity, learners explore physics by building a catapult that launches marshmallows with household objects.

Marshmallow Models
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No glue is needed for learners of any age to become marshmallow architects or engineers.

Jitterbugs
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In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.

DIY Pasta Rover
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In this activity, learners design and build a NASA rover using raw pasta and candy with a limited imaginary budget.

Building Bridges
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In this activity, learners explore the engineering design process and the basic mechanics behind building bridges as they build one themselves using gumdrops and toothpicks.

Fly a Hot-Air Balloon
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Learners assemble a hot-air balloon from tissue paper. The heated air (from a heat gun) inside the balloon is less dense than the surrounding air and causes the balloon to float.

Straws and Airplanes
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Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.

Hot Air Balloon
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In this activity, learners build a hot air balloon using just a few sheets of tissue paper and a hair dryer.

Colour by Numbers: Image Representation
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

Wandering Wands
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In this activity, learners construct wands that play different notes depending on information from light sensors programmed via a PICO Cricket.

Finger Basketball
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In this activity, learners build mini-basketball courts using cardboard and measuring spoons. Use this activity to introduce learners to catapults, forces, and levers.

All Wound Up
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In this activity, learners build a racecar using only a rubber band, spool, straw, and paper clip! This racer is a classic toy that zips across a flat surface.

Paper Maker
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Learners make their own paper. They start by shredding old newspaper, clean toilet paper, and clean paper towels.

Apartment Buildings and More
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In this engineering activity, young learners investigate multi-level buildings.