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Showing results 41 to 60 of 70

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In this creative roleplay activity, learners will explore the various processes of the carbon cycle using movement and props to aid in comprehension.

$1 - $5 per group Ages 8 - 18 30 to 45 minutes
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In this activity, learners use beads, which represent amino acids, to create protein bracelets. Learners examine the relationship between amino acids and proteins.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this activity about light and perception, learners create pictures in thin air.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this activity, you take regular dominoes, and turn them into conductive switches that can turn on a LEGO RCX block or Pico Cricket (micro controller). LEGO RCX block or Pico Cricket is required.

Over $20 per group Ages 8 - adult 2 to 4 hours
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Students design and build their own parachutes in this hands-on engineering project.

$1 - $5 per group Ages 6 - 11 45 to 60 minutes
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This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Over $20 per group Ages 8 - 18 2 to 4 hours
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Molecular gastronomy is the scientific study of food preparation. Learners use self-assembly techniques to create edible capsules of chocolate syrup (food grade ingredients are required).

$10 - $20 per group Ages 11 - 18 5 to 10 minutes
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In this tasty activity, learners make their own ice cream any day of the year in an exploration of heat and cold. Highlights include freezing and melting and the transition from liquid to solid.

$1 - $5 per student Ages 6 - 11 45 to 60 minutes
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Learners will build and experiment with their own windmills made from simple household materials.

$10 - $20 per group Ages 6 - 14 30 to 45 minutes
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Learners use shop tools and various materials to construct a magnetic spinner and a compass.

$1 - $5 per student Ages 8 - 14 1 to 2 hours
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Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required.

Over $20 per group Ages 6 - adult 45 to 60 minutes
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In this math-based activity, learners will experiment to find how height and angle affect spatter and then use this knowledge to solve a crime.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
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Scientists use enormous wind tunnels to test the design of planes, helicopters, even the Space Shuttle.

$5 - $10 per group Ages 6 - 14 10 to 30 minutes
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A magic lantern is a light that projects an image onto a screen.

Over $20 per student Ages 8 - 18 2 to 4 hours
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In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors.

Over $20 per student Ages 8 - adult 2 to 4 hours
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In this activity related to microbes, learners create scale models of microorganisms and compare relative sizes of common bacteria, viruses, fungi and protozoa using metric measures: meters, centimete

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners construct a device that allows them to view 2-D images in 3-D.

Over $20 per student Ages 6 - 11 1 to 2 hours
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In this delicious activity, learners get to make, taste-test and compare their own "brands" of homemade strawberry ice cream.

$1 - $5 per student Ages 6 - 11 45 to 60 minutes
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Build a musical ice theremin by programming a micro controller, like a Pico Cricket to respond to resistance generated by the ice melting, or the ice being touched.

Over $20 per group Ages 8 - adult 2 to 4 hours
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In this archaeology activity, learners make observations and conduct an experiment to demonstrate the effect saltwater has on artifacts.

$10 - $20 per group Ages 8 - 14 1 to 7 days