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Animal Hats
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In this arts and crafts activity about animals and animal characteristics, learners will design animal hats and role-play as animals.

Art Cars
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In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.

Puppet Play
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In this activity, learners will make a marionette puppet and put on a show. Learners will explore color, design, fabrication and storytelling through this activity.

Let's Make Music
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In this activity, learners will create their own percussion instrument with recycled materials. Learners will explore design, fabrication, cause and effect and sound through this activity.

Cup Draw
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In this activity, learners construct drawing machines using a cup, some markers, and a cricket to control the movement. A programmed LEGO RCX or Cricket is required for this high-tech version.

Exploring Tessellations (Grades K-2)
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In this activity, learners repeat patterns in two and three dimensions to create tessellations. This activity combines the creativity of an art project with the challenge of solving a puzzle.

Fun with Shapes
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In this activity, early learners combine pre-cut recognizable shapes and their own abstract ideas to make representational pictures (e.g. houses, trees, shoes).

Exploring Tessellations (Grades 6-8)
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In this activity, learners design unique tiles and make repeating patterns to create tessellations. This activity combines the creativity of an art project with the challenge of solving a puzzle.

Puppet Power
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In this mechanical engineering activity, learners design shadow puppets with moving parts and use them to tell stories.

Suminagashi: Floating Ink Paper Marbling
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In this activity, learners try to float ink on the surface of water to create a pattern and then capture it with absorbent paper.

Exploring Tessellations (Grades 3-5)
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In this activity, learners repeat patterns in two and three dimensions to create tessellations.

Cup Draw (Low Tech)
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In this activity, learners construct drawing machines using a cup, some markers, and a battery pack. The markers act as "legs" for the machine, making a drawing that records as it moves.

What's the Buzz?
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In this activity, learners construct a playable kazoo from inexpensive materials. They will experience how vibration creates sound waves and music.

Crank It Up
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In this engineering activity, learners explore simple machines and then build cardboard automata using cams.
Counting Books: Make Your Own!
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On the first night, I saw 5 stars in the desert. On the second night, I saw 10… What do you think I saw on the third night? Combine arts and crafts, literacy, and math by making a counting book.

Kinetic Sculpture
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In this design challenge activity, learners build a tower that’s at least 12 inches high with two or more parts that move (spin, sway, or flap) in the wind.

Finger Knitting
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In this activity, learners will learn how to knit using only their hands. Learners will explore patterns and fabrication as well as develop fine motor skills and patience through this activity.

Shape Stamping
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In this activity, learners will explore two-dimensional shapes that are found in three-dimensional shapes. Learners will explore geometry, design, color and tool use through this activity.

A Towering Achievement
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In this experience, learners use the internet to research physical details about Chihuly's Fireworks of Glass "Tower" and "Ceiling" and consider the decisions Chihuly had to make as he was planning th

Mixing in Math Moments: Several 5-10 Minute Math Activities
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This website contains several activities. Mixing in Math Moments are activities that take 5-10 minutes that keep learners occupied, learning about the world, and using math on their own.