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Showing results 1 to 12 of 12
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Spinning Illusions
Source Institutions
In this activity, learners construct three optical illusion toys to examine how our brains play tricks on what we see.
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Tactile Mazes
Source Institutions
In this activity (15th activity on the page) about the sense of touch, learners use glue and cardboard to construct a maze they use with their eyes closed.
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Thaumatropes
Source Institutions
In this activity, learners will make a thaumatrope, an old-fashioned optical illusion that dates back to the 1820s.
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CD Spinner
Source Institutions
In this activity, learners create a simple “top” from a CD, marble and bottle cap, and use it as a spinning platform for a variety of illusion-generating patterns.
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Two Washers
Source Institutions
In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.
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Motor Learning
Source Institutions
In this activity (26th on the page), learners construct an easy-to-build device and test motor learning.
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Mix and Match
Source Institutions
In this activity (7th activity on the page), learners use their sense of hearing to find a "sound match." Learners shake containers filled with items like dry seeds, sand, beans, etc.
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Springs and Stomachs
Source Institutions
In this demonstration, learners investigate mass, gravity, and acceleration by dropping a wooden bar with a balloon attached to its underside, a mass suspended from it by rubber bands, and a sharp-poi
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Topological Puzzles
Source Institutions
In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.
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Benham's Disk
Source Institutions
In this activity, learners make a Benham Top to explore visual illusions and optics.
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Our Sense of Sight: How We Perceive Movement, Depth and Illusions
Source Institutions
In this activity, learners investigate visual perception as well as plan and conduct their own experiments.
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Games of Chance and Brains
Source Institutions
In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.