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Showing results 21 to 33 of 33

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In this activity, learners play a simple card game to learn the sequence of events in the transmission of nervous system signals.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners create a simple “top” from a CD, marble and bottle cap, and use it as a spinning platform for a variety of illusion-generating patterns.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.

$1 - $5 per student Ages 8 - 18 1 to 2 hours
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In this activity (25th on the page) about learning and memory, learners explore a training method that animal trainers employ called "shaping." Working in pairs, learners will attempt to "shape" each

$1 - $5 per group Ages 8 - 18 10 to 30 minutes
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In this activity (26th on the page), learners construct an easy-to-build device and test motor learning.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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In this activity (7th activity on the page), learners use their sense of hearing to find a "sound match." Learners shake containers filled with items like dry seeds, sand, beans, etc.

$1 - $5 per group Ages 4 - 14 5 to 10 minutes
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In this activity (1st activity on the page), learners explore their sense of taste and the structure of the tongue by taste-testing various foods.

$1 - $5 per group Ages 8 - 18 10 to 30 minutes
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In this activity (17th on the page), learners investigate why you cannot see colors in dim light.

$1 - $5 per group Ages 4 - 18 5 to 10 minutes
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In this activity, learners play a series of simple games to investigate navigation without visual and sound cues.

$1 - $5 per group Ages 8 - 18 45 to 60 minutes
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In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity, learners make a Benham Top to explore visual illusions and optics.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity, learners will perform various investigations to understand the vestibular-ocular reflex and learn about the importance of visual cues in maintaining balance.

$1 - $5 per group Ages 8 - 18 45 to 60 minutes