Search Results
Showing results 1 to 10 of 10

Squeezing Pictures Into Codes
Source Institutions
In this activity, learners will explore how computers represent pictures using pixels.

Programming Languages: Marching Orders
Source Institutions
In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.

Colour by Numbers: Image Representation
Source Institutions
This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

Guess the Sentence
Source Institutions
In this activity, learners play a game similar to Hangman by guessing a secret phrase to understand how computer scientists measure the amount of "information" in a document.

Find My Card
Source Institutions
In this activity, learners find the answer to the question, "if you have a pile of 8 cards, and you remove half, then half again, how many times can you do this until you get to just one card?" This w

Mind-Reading Magic
Source Institutions
In this activity, learners recreate a method of detecting and correcting errors in computers called 'parity'.

Binary Challenge
Source Institutions
In this activity, learners cut out 5 paper cards and label them with 1, 2, 4, 8, or 16 dot(s) to explore binary digits.

The Poor Cartographer: Graph Coloring
Source Institutions
In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

Program a Friend
Source Institutions
In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

Program Your Morning
Source Institutions
In this activity, learners will explore coding by arranging words and phrases to create an order of operations in this low tech version of computer programming.