Search Results
Showing results 1 to 20 of 25

Engineering Parachutes
Source Institutions
In this activity, learners will become an engineer by designing and engineering a miniature parachute.

Pinball Wizard
Source Institutions
In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.

Sticky Structures
Source Institutions
In this engineering/design/arts and crafts activity, learners design and build "platforms" or "bridges" that can hold weight, and test which glue makes the strongest structure.

Zoom-A-Rang
Source Institutions
In this activity, learners design and build a Zoom-a-rang using everyday materials. Experiment with different materials and Zoom-a-rang designs to see how they fly.

Tessellations
Source Institutions
In this activity, learners will engineer a new shape and use it to create a new pattern with no wasted space.

Lego Mania
Source Institutions
In this activity, learners will put together towers using building bricks, then take the tower apart and challenge themselves to use the same bricks used to build a bridge.

Tall Tower Challenge
Source Institutions
In this activity, learners will use their chosen material to build the tallest tower possible in under three minutes. This activity uses problem solving and fine motor skills to challenge learners.

Balancing Sculptures
Source Institutions
In this activity, learners will use a variety of household and/or natural objects to design a sculpture that balances from a single point.

Cardboard Sculptures
Source Institutions
Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.

Marshmallow Models
Source Institutions
No glue is needed for learners of any age to become marshmallow architects or engineers.

Design a Microexpression Zoetrope
Source Institutions
In this engineering design challenge, learners animate a facial expression and make a machine (zoetrope) that plays the animation back.
Parachute Design
Source Institutions
In this activity, learners design and build their own parachute using household materials with the goal of landing their passenger safely on a target.

Cupcake Delivery
Source Institutions
In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.

Micro Automata
Source Institutions
In this activity, learners build small animated toys that move.

Action Figure
Source Institutions
In this project, students explore how levers work, by making a puppet with moving limbs.

Cranking Bird
Source Institutions
In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.

Building A Storm Drain
Source Institutions
In this design challenge, learners design a storm drain cover that catches litter to protect waterways to learn about how local actions can have system-level effects.

Minibot
Source Institutions
In this activity, learners build a mini dancing robot. This engineering activity introduces learners to electricity, circuits, switches, conductivity, and motors.

Build a Bridge
Source Institutions
In this activity, learners use design thinking to design and build their own bridge out of household materials including adhesives and/or connectors.

Lever Cowboy
Source Institutions
In this activity, learners build a figure that moves and "comes to life" when they pull its string.