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In this activity, learners use simple, everyday materials to experiment with balls and ramps.

Ages 4 - adult
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In this activity, learners will design a seed and test how it travels. Learners will use the Engineering Design Process to create a seed which can move from place to place.

1 cent - $1 per student Ages 4 - adult 10 to 30 minutes
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Learners follow the template to build and fly a paper helicopter.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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In this activity learners will build roller coasters and test them using small balls or marbles.

$5 - $10 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners will use their chosen material to build the tallest tower possible in under three minutes. This activity uses problem solving and fine motor skills to challenge learners.

$1 - $5 per student Ages 4 - 8 10 to 30 minutes
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In this activity, learners will explore engineering to construct an insect collecting tool (insect aspirator). The pooter uses suction to safely collect smaller insects that nets miss or may injure.

$1 - $5 per student Ages 4 - 14 5 to 10 minutes
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In this activity, learners will use a variety of household and/or natural objects to design a sculpture that balances from a single point.

free Ages 6 - adult 30 to 45 minutes
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Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.

free Ages 4 - adult 10 to 30 minutes
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In this activity, learners are challenged to build a bird feeder using recycled materials from home and are encouraged to problem solve during the extensions.

$5 - $10 per student Ages 6 - adult 30 to 45 minutes
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In this simple activity, learners discover how a mere piece of paper can be used to hold up the weight of a heavy book.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners will engineer three different parachutes to test how well each one works.

$1 - $5 per student Ages 6 - 14 30 to 45 minutes
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In this online Flash game, learners test their engineering know-how, moving a collection of mechanical parts onto a board to make complete a system of parts that will move a ball from start to finish.

free Ages 6 - 14 5 to 10 minutes
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No glue is needed for learners of any age to become marshmallow architects or engineers.

1 cent - $1 per student Ages 4 - 14 30 to 45 minutes
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In this activity, learners will make their own "ball bearing" with two jar lids, marbles, and some household supplies.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners engineer a flying glider using paper hoops and a drinking straw.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this engineering design challenge, learners make a bird and then control its flight with attached strings.

$1 - $5 per group Ages 4 - 18 1 to 2 hours
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In this activity, learners will build a stomp-powered launcher to blast off paper rockets they design. Materials can be found at a local hardware store or you may already have them at home.

$5 - $10 per group Ages 6 - 18 10 to 30 minutes
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In this engineering activity, challenge learners to construct a paper bridge that can support 100 pennies.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this engineering activity, challenge learners to build a tower out of 10 sheets of newspaper and 3 feet of masking tape, which can hold a golf ball balancing at the top.

1 cent - $1 per group Ages 6 - 11 10 to 30 minutes
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.

$5 - $10 per student Ages 6 - adult 30 to 45 minutes