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Build A Treetop Walkway
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Build and test a scale model of a rainforest canopy walkway.

Motor Bird
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.

Try Your Hand at Nano
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This lesson focuses on two simple activities that younger learners can do to gain an appreciation of nanotechnology. First, learners measure their hands in nanometers.

Wingin' It
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Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.

Sound Automata
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In this activity, learners build their own sound machines and explore the interplay of motion and sound.

Echo Base Bobsleds
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The goal of this activity is to build a miniature bobsled that is either the fastest or the slowest. Learners use recycled materials to design, build, and test their bobsled on a bobsled track.

Divide and Conquer
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Learners work in groups to build model cars from paper parts. First, each learner builds cars individually and the group times themselves.

LEGO Robots
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This activity (on page 2 of the PDF under GEMS Activity) is a full inquiry investigation into technology design and testing.

Zipline
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In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.

Sum of Your Parts
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A group of 6 learners works together as a team with each learner performing a different role. Together, they need to maneuver a die through a maze.

Crazy About Kites
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In this activity, learners build a kite out of paper, change it, and try to make it fly even better. With their new knowledge of kite making, students can then go on to create their own kite designs.

Achieving Orbit
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In this Engineering Design Challenge activity, learners will use balloons to investigate how a multi-stage rocket, like that used in the Interstellar Boundary Explorer (IBEX) mission, can propel a sat

Robot Basketball
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In this activity, learners explore accuracy and precision.

Touch Down
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In this design challenge activity, learners build a shock-absorbing system that will protect two “astronauts” when they land.

Ships Ahoy!
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The goal of this activity is to design the fastest sailboat or one that carries the most treasure.

Interactive Gumball Machine
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In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.

Shaking It!
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In this experiment, learners design and build a model room in a shoebox and furnish it with tiny furniture.

Skewers and Garden Poles
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In this activity, learners build scaled-down structures and cantilevers in a series of "building out" challenges with bamboo skewers and tape.

Design and Build a Better Candy Bag
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In this activity, learners explore how product design differences can affect the success of a final product -- in this case a bag for holding candy.

Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.