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Showing results 81 to 100 of 101

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In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.

$1 - $5 per student Ages 6 - 11 1 to 2 hours
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In this activity, learners explore how a flashlight works, showing the electric circuit and switch functions of this everyday household item.

$5 - $10 per group Ages 8 - 11 1 to 2 hours
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In this activity, learners build bridges and cantilevers in a series of "building out" challenges with straws and pins.

$1 - $5 per group Ages 4 - 14 1 to 2 hours
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Over $20 per group Ages 11 - 18 1 to 2 hours
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Cardboard Automata are a playful way to explore simple machine elements while creating a mechanical sculpture.

$5 - $10 per student Ages 8 - adult 1 to 2 hours
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In this activity, learners build a figure that moves and "comes to life" when they pull its string.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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This lesson focuses on two simple activities that younger learners can do to gain an appreciation of nanotechnology. First, learners measure their hands in nanometers.

Over $20 per group Ages 8 - 11 1 to 2 hours
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In this geology and engineering activity (page 7 of the PDF), learners build an earthquake simulator, then use it to test various building designs, exploring different materials, shapes, and design op

Over $20 per group Ages 14 - 18 1 to 2 hours
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In this activity, learners simulate the process of DNA fingerprinting by using electricity to separate colored dyes.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners explore trebuchet design. Teams of learners construct trebuchets from everyday materials.

$10 - $20 per group Ages 11 - 18 1 to 2 hours
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Learners work in pairs to create three simple types of bridges, a beam bridge, an arch bridge, and a suspension bridge.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners explore how product design differences can affect the success of a final product -- in this case a bag for holding candy.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore the concept of rotational equilibrium. Learners work in teams to estimate and determine the force within a mobile design.

$5 - $10 per group Ages 14 - 18 1 to 2 hours
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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity about engineering, nutrition, and physical activity, learners design and build a healthy bone model of a space explorer which is strong enough to withstand increasing amounts of weigh

$5 - $10 per group Ages 8 - 11 1 to 2 hours
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In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners explore moving air and the physics of lift and drag by constructing homemade wind tunnels.

$10 - $20 per group Ages 6 - 11 1 to 2 hours
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In this activity, learners explore how wind energy can be generated on both a large and small scale.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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Groups of learners are provided with a generic car base and an egg. Their mission: design a device/enclosure to protect the egg on or in the car as it rolls down a ramp with increasing slopes.

Over $20 per group Ages 11 - 18 1 to 2 hours