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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.

$5 - $10 per student Ages 6 - adult 30 to 45 minutes
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In this activity, learners use the design thinking process to design and build their own aqueduct, or water bridge.

$5 - $10 per group Ages 6 - 18 30 to 45 minutes
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In this activity, learners build bridges and cantilevers in a series of "building out" challenges with straws and pins.

$1 - $5 per group Ages 4 - 14 1 to 2 hours
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In this activity, learners explore the concept of how brakes can stop or slow mechanical motion.

$5 - $10 per group Ages 8 - 11 45 to 60 minutes
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this design challenge, learners will create their own roller coaster using household objects for the track and a marble or small ball as their cart.

$1 - $5 per group Ages 6 - 14 30 to 45 minutes
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Cardboard Automata are a playful way to explore simple machine elements while creating a mechanical sculpture.

$5 - $10 per student Ages 8 - adult 1 to 2 hours
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In this activity, learners use design thinking to design and build their own bridge out of household materials including adhesives and/or connectors.

$1 - $5 per student Ages 6 - 18 30 to 45 minutes
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The goal of this activity is to build a miniature bobsled that is either the fastest or the slowest. Learners use recycled materials to design, build, and test their bobsled on a bobsled track.

$5 - $10 per group Ages 6 - 18 10 to 30 minutes
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In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.

$1 - $5 per group Ages 6 - 14 30 to 45 minutes
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In this Engineering Design Challenge activity, learners will use balloons to investigate how a multi-stage rocket, like that used in the Interstellar Boundary Explorer (IBEX) mission, can propel a sat

$1 - $5 per student Ages 8 - adult 10 to 30 minutes
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In this activity, learners are asked to examine the differences between two materials in a pair.

$10 - $20 per group Ages 11 - 18 45 to 60 minutes
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The goal of this activity is to design the fastest sailboat or one that carries the most treasure.

$5 - $10 per group Ages 6 - 18 10 to 30 minutes
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In this activity, learners build scaled-down structures and cantilevers in a series of "building out" challenges with bamboo skewers and tape.

$5 - $10 per group Ages 6 - 14 2 to 4 hours
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In this activity, learners explore how product design differences can affect the success of a final product -- in this case a bag for holding candy.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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This lesson focuses on surface area and how the shape of sugar crystals may differ as they are grown from sugars of different coarseness.

$1 - $5 per group Ages 8 - 14 1 to 7 days
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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners are challenged to design, build and test a birdhouse that will stay cool in the sun.

Over $20 per group Ages 8 - 18 30 to 45 minutes