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Micro Automata
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In this activity, learners build small animated toys that move.

Action Figure
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In this project, students explore how levers work, by making a puppet with moving limbs.

Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.

Getting Your Bearings
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In this activity, learners explore the concept of friction and how ball bearings reduce friction.

Pulleys and Force
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In this activity, learners explore the concept of force and how pulleys are used in everyday life to make work easier.

Marble Ride
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In this activity, challenge learners to design a roller coaster ride for a marble using cardboard and other simple materials.

Telescoping Periscope
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In this activity, learners explore the many uses of periscopes and how this simple device was designed and is used in many applications.

Cranking Bird
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In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.

Design a Safer Bicycle Helmet
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In this activity, learners design a bicycle helmet. Participants will explore the design of bicycle helmets to gain an appreciation for the role that helmet layers play protecting the head.

Build An Aqueduct
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In this activity, learners use the design thinking process to design and build their own aqueduct, or water bridge.

Family Flyers
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In this activity, learners work in teams to build and test paper airplanes. Learners try to fly their airplanes directly on the runway and earn points for accuracy.

Lifting with Levers!
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In this fun hands-on activity learners explore a simple machine: the lever. What happens to a load when you multiply the length of a lever? Find out here!

Electric Switches
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In this activity, learners incorporate a simple switch into a battery/bulb circuit. Learners will use their knowledge of circuits to design and make their own switches using common materials.

Kites
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In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.

Straws and Pins
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In this activity, learners build bridges and cantilevers in a series of "building out" challenges with straws and pins.

Give Me a Brake
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In this activity, learners explore the concept of how brakes can stop or slow mechanical motion.

Water Fountain
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In this activity, learners explore how a hydraulic pump works. Learners work in teams to design and build a unique water fountain that employs a hydraulic pump.

Bridge the Gap
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Learners work in groups to construct bridges using stale marshmallows and toothpicks.

Arduino Blink Challenge
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Roller Coasters
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In this design challenge, learners will create their own roller coaster using household objects for the track and a marble or small ball as their cart.