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Hexagon Hunt
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This activity gets learners looking at 6-sided shapes in nature, including the cells of a beehive, as well as other shapes.

Measure Yourself in Nanometers
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In this activity, learners will be able to measure themselves in nanometers. A nanometer is a billionth of a meter, a unit of measurement used in nanotechnology.

Penny Rubbing
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In this art-related activity, learners make a coin rubbing—a process similar to what archeologists may do with ancient artifacts. This activity can be used in connection with a history or art lesson.

Feet Fit
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In this self-measuring activity, learners measure and record the length of their foot.

Blink
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In this self-measuring activity, learners observe and record how many times a minute they blink, take a breath, and chew, as well as how many times a minute their heart beats.

Elephant Foot
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Using a real-size sketch of a baby elephant's footprint, learners estimate, measure and record the width (diameter) and outside edge length (perimeter or circumference) of the footprint.

Gaming in the Outdoors
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In this set of outdoor games, learners increase their awareness of the outdoor environment by going on a scavenger hunt and an out-of-place hunt.

Sensory Hi-Lo Hunt
Source Institutions
In this outdoor activity, learners use only their senses to to find the extremes of several environmental variables or physical factors: wind, temperature, light, slope and moisture.

Ladybug Spots
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In this art/science/math activity, young learners are introduced to the concept of symmetry in nature.

Damsels and Dragons
Source Institutions
In this outdoor activity/field trip, learners conduct experiments to explore where dragonflies and damselflies perch or rest, and how the flies change behavior in reaction to other flies or fly decoys

Size Wheel
Source Institutions
In this fun sticker activity, learners will create a size wheel with images of objects of different size, from macroscopic scale (like an ant) to nanoscale (like DNA).

Jump Start
Source Institutions
In this movement and measurement activity, learners jump as far as they can three times, and compare their longest jump to the longest jump of their friends, classmates and/or family members.