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Showing results 1 to 18 of 18

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A magic lantern is a light that projects an image onto a screen.

Over $20 per student Ages 8 - 18 2 to 4 hours
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In this activity, learners explore the invisible infrared radiation from an electric heater.

Over $20 per group Ages 8 - 14 10 to 30 minutes
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The major goal of this math lesson is to have learners collect data from a variety of experiments, determine what models best fits their data, and explain why their models are best.

Over $20 per group Ages 14 - 18 1 to 2 hours
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Learners use two mirrors to explore how images of images of images can repeat forever.

Over $20 per group Ages 8 - 14 5 to 10 minutes
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Put on a pair of gloves and be the conductor of your invisible orchestra!

Over $20 per student Ages 8 - adult 45 to 60 minutes
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Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music.

Over $20 per student Ages 8 - adult 2 to 4 hours
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In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors.

Over $20 per student Ages 8 - adult 2 to 4 hours
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In this demonstration, amaze learners by performing simple tricks using mirrors. These tricks take advantage of how a mirror can reflect your right side so it appears to be your left side.

Over $20 per group Ages 8 - 14 10 to 30 minutes
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In this physics activity, learners recreate Galileo's famous experiment, in which he dropped a heavy weight and a light weight from the top of the Leaning Tower of Pisa to show that both weights fall

Over $20 per group Ages 8 - 18 10 to 30 minutes
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Make two firefly lanterns, then program them to blink to one another and change colors.

Over $20 per group Ages 8 - adult 2 to 4 hours
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This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Over $20 per group Ages 8 - 18 2 to 4 hours
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This laboratory activity helps learners understand the concept of biological succession by simulating the process in a microenvironment with various protozoans.

Over $20 per group Ages 14 - 18 1 to 12 months
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In this activity, learners construct a device that allows them to view 2-D images in 3-D.

Over $20 per student Ages 6 - 11 1 to 2 hours
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This activity models the way Landsat satellites use a thermal infrared sensor to measure land surface temperatures.

Over $20 per group Ages 4 - adult 5 to 10 minutes
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In this activity, learners investigate the different salinity levels of oceans, rivers and estuaries.

Over $20 per group Ages 8 - adult 1 to 7 days
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This activity (on page 2 of the PDF under SciGirls Activity: Forensics) is a full inquiry investigation into how hairs from a crime scene are matched to suspects.

Over $20 per group Ages 8 - 14 1 to 2 hours
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Learners are challenged to create solutions that conduct electricity and make a buzzer buzz (or an LED light up).

Over $20 per group Ages 4 - 14 10 to 30 minutes
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In this astrobiology activity (on page 11 of the PDF), learners consider what organisms need in order to live (water, nutrients, and energy).

Over $20 per group Ages 8 - 18 1 to 4 weeks