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This activity guide includes instructions for building a spectroscope using a standard classroom overhead projector.

Over $20 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners explore how nanosized structures can create brilliant color.

Over $20 per group Ages 6 - adult 10 to 30 minutes
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In this activity, learners use UV light to transfer a pattern onto a plastic board. The pattern is transferred by placing a mask (a transparency sheet with the pattern) on a plastic board.

Over $20 per group Ages 14 - adult 1 to 2 hours
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In this activity, learners explore the relative efficiency of different bulbs, specifically incandescent vs. fluorescent.

Over $20 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners investigate how some butterfly wings get their color.

Over $20 per group Ages 4 - adult 10 to 30 minutes
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Put on a pair of gloves and be the conductor of your invisible orchestra!

Over $20 per student Ages 8 - adult 45 to 60 minutes
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In this activity (page 1 of the PDF under SciGirls Activity: Forensics), learners will use a home video camera with a “night vision” mode to test how various inks appear outside the spectrum of visibl

Over $20 per group Ages 8 - 14 30 to 45 minutes
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Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music.

Over $20 per student Ages 8 - adult 2 to 4 hours
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Use this model to demonstrate the goal of NASA's Kepler Mission: to find extrasolar planets through the transit method.

Over $20 per group Ages 11 - 18 10 to 30 minutes
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In this technology activity, learners light up the room with electrifying play dough creations. Learners use conductive and insulating homemade play dough to build simple circuits.

Over $20 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners investigate the properties of graphene and graphite.

Over $20 per group Ages 4 - adult 5 to 10 minutes
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This is a web page that helps informal educators brainstorm on how to use a Pico Cricket (tiny computer) in an informal activity.

Over $20 per student Ages 8 - adult 2 to 4 hours
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In this activity, learners use a laser pointer to project a microscopic image of a liquid sample suspended from the tip of a syringe.

Over $20 per group Ages 14 - adult 30 to 45 minutes
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Over $20 per group Ages 11 - 18 1 to 2 hours
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This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Over $20 per group Ages 8 - 18 2 to 4 hours
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In this technology activity, learners build simple circuits, design soft circuits using conductive thread, and then sew switch-activated circuits.

Over $20 per student Ages 8 - 14 2 to 4 hours
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In this activity, learners construct a device that allows them to view 2-D images in 3-D.

Over $20 per student Ages 6 - 11 1 to 2 hours
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In this activity, learners discover that nanoparticles of gold can appear red, orange or even blue. They learn that a material can act differently when it’s nanometer-sized.

Over $20 per group Ages 4 - adult 5 to 10 minutes
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In this activity, learners are challenged to design, build and test a birdhouse that will stay cool in the sun.

Over $20 per group Ages 8 - 18 30 to 45 minutes
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In this activity, learners apply Ohm’s Law to construct voltage divider circuits. Learners discover how to read resistor codes and calculate resistor values.

Over $20 per group Ages 14 - 18 2 to 4 hours