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Showing results 21 to 40 of 44

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In this technology activity, learners light up the room with electrifying play dough creations. Learners use conductive and insulating homemade play dough to build simple circuits.

Over $20 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners investigate the properties of graphene and graphite.

Over $20 per group Ages 4 - adult 5 to 10 minutes
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In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors.

Over $20 per student Ages 8 - adult 2 to 4 hours
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This is a web page that helps informal educators brainstorm on how to use a Pico Cricket (tiny computer) in an informal activity.

Over $20 per student Ages 8 - adult 2 to 4 hours
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In this outdoor, winter activity, learners find living green plants under the snow and determine the light and temperature conditions around the plants.

Over $20 per group Ages 8 - 18 30 to 45 minutes
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Learners measure a bottle full of air, and then use a vacuum pump to remove the air. When they re-weigh the bottle, learners find the mass is about 0.8g less.

Over $20 per student Ages 11 - adult 5 to 10 minutes
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In this activity, learners use a laser pointer to project a microscopic image of a liquid sample suspended from the tip of a syringe.

Over $20 per group Ages 14 - adult 30 to 45 minutes
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In this demonstration, amaze learners by performing simple tricks using mirrors. These tricks take advantage of how a mirror can reflect your right side so it appears to be your left side.

Over $20 per group Ages 8 - 14 10 to 30 minutes
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In this physics activity, learners recreate Galileo's famous experiment, in which he dropped a heavy weight and a light weight from the top of the Leaning Tower of Pisa to show that both weights fall

Over $20 per group Ages 8 - 18 10 to 30 minutes
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Make two firefly lanterns, then program them to blink to one another and change colors.

Over $20 per group Ages 8 - adult 2 to 4 hours
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Over $20 per group Ages 11 - 18 1 to 2 hours
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This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Over $20 per group Ages 8 - 18 2 to 4 hours
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This laboratory activity helps learners understand the concept of biological succession by simulating the process in a microenvironment with various protozoans.

Over $20 per group Ages 14 - 18 1 to 12 months
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In this technology activity, learners build simple circuits, design soft circuits using conductive thread, and then sew switch-activated circuits.

Over $20 per student Ages 8 - 14 2 to 4 hours
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In this activity, learners construct a device that allows them to view 2-D images in 3-D.

Over $20 per student Ages 6 - 11 1 to 2 hours
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In this activity, learners discover that nanoparticles of gold can appear red, orange or even blue. They learn that a material can act differently when it’s nanometer-sized.

Over $20 per group Ages 4 - adult 5 to 10 minutes
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In this activity, learners are challenged to design, build and test a birdhouse that will stay cool in the sun.

Over $20 per group Ages 8 - 18 30 to 45 minutes
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In this activity, learners apply Ohm’s Law to construct voltage divider circuits. Learners discover how to read resistor codes and calculate resistor values.

Over $20 per group Ages 14 - 18 2 to 4 hours
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In this activity (posted on April 18, 2011), learners follow the steps to construct a zoetrope, a device that produces an illusion of action from a rapid succession of static pictures, using a 16" bik

Over $20 per group Ages 8 - 18 1 to 2 hours
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This activity models the way Landsat satellites use a thermal infrared sensor to measure land surface temperatures.

Over $20 per group Ages 4 - adult 5 to 10 minutes