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Topological Puzzles
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In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.

Digit's Cyber-Dough
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In this fun hands-on activity, learners whip up a batch of cyber-dough (play dough) using math for measurements.

Make an Animation
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In this activity, learners make a device called a phenakistoscope, which displays a continuously looping animation consisting of images drawn onto a spinning disc.

Paper Cup Stool
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In this activity, learners will explore how and why weight distribution works.
Some Sums
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In this math game, learners solve a mind-twisting puzzle using dominoes. Use this activity to help learners practice counting, adding, and solving problems.

Shape Stamping
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In this activity, learners will explore two-dimensional shapes that are found in three-dimensional shapes. Learners will explore geometry, design, color and tool use through this activity.

Paper Cup Anemometer
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In this meteorological activity, learners get to build their very own anemometer (instrument for measuring wind speed) using a paper cup.
Measuring Rules
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In this math activity, learners create their own units of measurement by making noodle rulers. Learners practice estimating and measuring objects using the noodle rulers .
The Right Fit
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In this math activity, learners trace their hands and estimate the number of beans that can fit into their hand tracings. Then, learners glue the beans to the tracing to test out their estimations.
Stack-o-Pennies Shop
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In this math activity, learners pretend there is a special store that lets you pay for toys by their height in pennies.
Penny Estimation
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In this math activity, learners estimate how many pennies are in a jar by predicting and counting handfuls of pennies.

Hidden Rainbow
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In this math puzzle, one player hides a rainbow of four colors while another player tries to guess the hidden rainbow colors in the correct order.

Patterns and Relationships: Peddling Petals
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In this math lesson, learners use the setting of a flower-making fundraiser to explore a variety of patterns. Learners examine the patterns in a flower design made of triangles surrounding a square.

Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.