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Olympic Track Meet
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In this activity, learners discover how exercise helps keep the body healthy. Learners increase their heart rates by running and understand how running fast versus walking affects their pulse rates.
CyberOlympic Card Game
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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.
Echo Base Bobsleds
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The goal of this activity is to build a miniature bobsled that is either the fastest or the slowest. Learners use recycled materials to design, build, and test their bobsled on a bobsled track.