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CyberOlympic Card Game
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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.
Trophy Triathlon
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In this activity, learners are challenged to design and construct a trophy for prize-winning sports equipment.
Boomerang
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Learners trace, cut out and fly a boomerang, outdoors or in a large indoor space.
Jump Start
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In this movement and measurement activity, learners jump as far as they can three times, and compare their longest jump to the longest jump of their friends, classmates and/or family members.
Protect That BRAIN!: Mr. Egghead
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This activity demonstrates the importance of wearing a helmet to protect the brain. An egg is used to symbolize a head with the shell as the skull and the inside of the egg as the brain.
Echo Base Bobsleds
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The goal of this activity is to build a miniature bobsled that is either the fastest or the slowest. Learners use recycled materials to design, build, and test their bobsled on a bobsled track.