Search Results
Showing results 1 to 20 of 28

Water Holes to Mini-Ponds
Source Institutions
Dig a hole, line it, fill it with fresh water, and you have a water hole: a good place to study colonization.

Water Walk
Source Institutions
Learners take a field trip along a local body of water and conduct a visual survey to discover information about local land use and water quality.

Planaria Fishing
Source Institutions
In this activity, learners capture and observe planaria, which are worms that eat tiny pond critters.

Slowing the Flow
Source Institutions
In this experiment, pairs of learners explore how cold water affects circulation. The mammalian diving reflex (MDR) slows circulation when the body is exposed to cold water.

Echolocation Lab
Source Institutions
In this lab, learners experience how dolphins and other echolocating animals use their senses to locate and identify objects without using their sense of sight.

The Best Dam Simulation Ever
Source Institutions
This online simulation game explores the different consequences of water levels on the Columbia River in the Pacific Northwest.
Without An Ark: The Effects of Storms and Floods
Source Institutions
April showers bring May flowers, but what do coastal storms bring?

Cartesian Diver
Source Institutions
In this demonstration, learners observe the effects of density and pressure. A "diver" constructed out of a piece of straw and Blu-Tack will bob inside a bottle filled with water.

Human Impact on Estuaries: A Terrible Spill in Grand Bay
Source Institutions
In this activity, learners make a model of a pollution spill that occurred at Bangs Lake in Mississippi and measure water quality parameters in their model.

Close, Closer, Closest
Source Institutions
In this activity, learners perform an experiment that models a chromatography-like process called electrophoresis, a process used to analyze DNA.
What Does Life Need to Live?
Source Institutions
In this astrobiology activity (on page 11 of the PDF), learners consider what organisms need in order to live (water, nutrients, and energy).

Crunch Time
Source Institutions
In this quick and easy activity and/or demonstration, learners use two empty 2-liter bottles and hot tap water to illustrate the effect of heat on pressure.

Gummy Growth
Source Institutions
In this activity related to Archimedes' Principle, learners use water displacement to compare the volume of an expanded gummy bear with a gummy bear in its original condition.

Tabletop Biosphere
Source Institutions
In this activity, learners create a sealed, mini ecosystem that supplies freshwater shrimp with food, oxygen, and waste processing for at least three months.

Salt Water Revival
Source Institutions
In this outdoor activity, learners visit the intertidal zone of a rocky coastal site well populated with marine organisms.

The Dead Zone: A Marine Horror Story
Source Institutions
In this environmental science and data analysis activity, learners work in groups to track a Dead Zone (decreased dissolved oxygen content of a body of water) using water quality data from the Nutrien

Make a "Mummy"
Source Institutions
The Ancient Egyptians used a naturally-occurring salt from the banks of the Nile River, called natron, to mummify their dead.

Ocean Home: Swimming Fishes
Source Institutions
In this activity, learners model, on a human-sized board game, how changes in water temperature may affect fish distributions and, ultimately, fisheries.

Underwater Hide and Seek
Source Institutions
In this activity, learners experience firsthand how marine animals' adaptive coloration camouflages them from prey.

Marine Ecosystems
Source Institutions
In the wild, small crustaceans known as brine shrimp live in marine habitats such as saltwater lakes.