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Showing results 41 to 60 of 82

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Build a musical ice theremin by programming a micro controller, like a Pico Cricket to respond to resistance generated by the ice melting, or the ice being touched.

Over $20 per group Ages 8 - adult 2 to 4 hours
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This is an activity (located on page 3 of the PDF) about the mixture of materials in bone and how they affect its strength.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
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This activity (on page 2 of the PDF under SciGirls Activity: Water Slides) is a full inquiry investigation into speed and motion and takes place at a water park.

$5 - $10 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners observe the effect of transpiration as water is moved from the ground to the atmosphere.

1 cent - $1 per group Ages 6 - 14 2 to 4 hours
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In this activity, learners explore how boats are engineered to achieve speed.

Over $20 per group Ages 11 - 18 2 to 4 hours
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This activity (located on page 3 of the PDF under GPS: Alligator Habitat Activity) is a full inquiry investigation into organisms and the health of their ecosystems.

$5 - $10 per group Ages 8 - 14 2 to 4 hours
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Learners determine the surface area and volume of two identical boxes, and then figure out the dimensions of a cubical box with the same volume.

1 cent - $1 per student Ages 11 - 14 2 to 4 hours
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In this activity, learners explore how light and dark colored objects absorb the Sun's radiations at different rates.

$1 - $5 per group Ages 6 - 14 2 to 4 hours
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This is an activity (located on page 3 of PDF under Gecko Feet Activity) about modeling a nanoscale phenomenon (gravity-defying gecko feet) with macroscale objects (shoes).

$1 - $5 per group Ages 8 - 14 2 to 4 hours
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Historically, sea floor mapping (bathymetry) was done by soundings.

$1 - $5 per group Ages 11 - 14 2 to 4 hours
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Learners use engineering design principles to construct and test a fully solar-powered car. Solar car kits usually include a photovoltaic cell and motor; some include a chassis as well.

Over $20 per student Ages 11 - 14 2 to 4 hours
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This guided inquiry three-part activity engages learners in thinking about the mechanism of natural selection by encouraging them to formulate questions that can be answered through scientific investi

$10 - $20 per group Ages 11 - 18 2 to 4 hours
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This lesson challenges groups of learners to design and construct a wind generator with the most electrical output.

$10 - $20 per group Ages 11 - 14 2 to 4 hours
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This activity (on page 2 of the PDF under GEMS Activity) is a full inquiry investigation into technology design and testing.

Over $20 per group Ages 8 - 14 2 to 4 hours
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In this engineering activity, learners will get acquainted with the basics of wind energy and power production by fabricating and testing various blade designs for table-top windmills constructed from

Over $20 per group Ages 11 - 14 2 to 4 hours
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In this very hands-on lesson, learners will investigate dendrochronology (the study of tree rings to answer ecological questions about the recent past) and come up with conclusions as to what possible

1 cent - $1 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners design, build and test wind turbines. Learners go through the design process and use the scientific method to test important blade variables.

Over $20 per group Ages 8 - 18 2 to 4 hours
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In this activity, learners build a miniature wind tunnel to measure force. Learners construct the model out of Lexan plastic, a fan, and a precise digital scale.

Over $20 per group Ages 11 - adult 2 to 4 hours
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This activity (on page 2 of the PDF under SciGirls Activity: Tug O' War) is a full inquiry investigation into tug-of-war physics. Groups of learners will test two tug-of-war strategies.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
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Each learner chews a piece of gum until it loses its flavor, and then leaves the gum to dry for several days.

$1 - $5 per group Ages 11 - 14 2 to 4 hours