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Showing results 61 to 80 of 121

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In this activity, learners explore an everyday situation, where either of two or more buttons can ring a buzzer.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Over $20 per group Ages 11 - 18 1 to 2 hours
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Break open that used musical toy and squish some Play-Doh over the circuit boards, and you will hear some weird and distorted sounds the manufacturer never intended!

$1 - $5 per student Ages 4 - adult 45 to 60 minutes
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This activity requires a Pico Cricket (tiny computer).

Over $20 per group Ages 8 - 18 4 to 24 hours
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In this activity, learners build a switch to turn electrical circuits on and off.

$5 - $10 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners apply Ohm’s Law to construct voltage divider circuits. Learners discover how to read resistor codes and calculate resistor values.

Over $20 per group Ages 14 - 18 2 to 4 hours
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In this activity, learners construct wands that play different notes depending on information from light sensors programmed via a PICO Cricket.

$5 - $10 per student Ages 11 - 18 30 to 45 minutes
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In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions.

free Ages 6 - 14 30 to 45 minutes
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In this activity, learners explore conservation of energy by experimenting with a solar cell light device.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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Build a musical ice theremin by programming a micro controller, like a Pico Cricket to respond to resistance generated by the ice melting, or the ice being touched.

Over $20 per group Ages 8 - adult 2 to 4 hours
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In this activity, learners construct a device out of a piezoelectric igniter, like those used as barbecue lighters.

$5 - $10 per student Ages 11 - 18 30 to 45 minutes
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In this activity (26th on the page), learners construct an easy-to-build device and test motor learning.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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In this activity, learners explore the concept of conducting or insulating electricity.

$5 - $10 per group Ages 8 - 11 1 to 2 hours
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In this optics activity, learners use glass and water to demonstrate total internal reflection (TIR).

free Ages 8 - 14 Under 5 minutes
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In this demonstration, cook a cake using the heat produced when the cake batter conducts an electric current.

$10 - $20 per group Ages 8 - 18 30 to 45 minutes
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In this activity, learners explore electronics and motion by making a Scribbling Machine, a motorized contraption that moves in unusual ways and leaves a mark to trace its path.

$5 - $10 per group Ages 11 - adult 1 to 2 hours
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In this activity, learners use their strength to light a light bulb. A chain made from paper clips is placed in series with a battery and flashlight bulb.

$5 - $10 per group Ages 11 - 18 10 to 30 minutes
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This is an activity that demonstrates how batteries work using simple household materials. Learners use a pickle, aluminum foil and a pencil to create an electrical circuit that powers a buzzer.

$5 - $10 per group Ages 11 - 18 30 to 45 minutes
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In this activity on page 5 of the PDF, learners use their knowledge of energy and batteries to create homemade flashlights.

$5 - $10 per student Ages 8 - 14 10 to 30 minutes
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Learners build a simple electromagnet, then use this electromagnet to transform a yogurt container into a working speaker. They can connect their speaker to a radio and listen as it transmits sound.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes