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In this math game (Page 15 of the Dining Out! PDF), learners figure discounts and/or profit increases for various food totals. Learners add decimals to $100.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this physics activity (page 4 of the PDF), learners will explore how similar magnetic poles repel one another. They will rely on linear induction to race magnets around a simple course.

$5 - $10 per group Ages 8 - 14 10 to 30 minutes
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Jugando a este juego, los chicos desarrollan habilidades de lógica, geometría, y visualización espacial. Los jugadores empiezan con una red de hexágonos vacía.

free Ages 4 - 11 10 to 30 minutes
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In this physics activity, learners construct a small-scale version of a classic carnival game.

$5 - $10 per group Ages 11 - 18 10 to 30 minutes
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In this activity, learners play a game to simulate the food chain.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
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In this plant science activity, learners role play as vegetables and weeds competing for nutrients.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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To convey the concept of how animals adapt to survive, this game asks learners to imagine what adaptations a given animal would need to live in a certain environment—including environments where such

1 cent - $1 per student Ages 8 - 18 45 to 60 minutes
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In this outdoor activity/game, learners use thermometers to simulate how lizards survive in habitats with extreme temperatures.

$5 - $10 per group Ages 8 - 18 45 to 60 minutes
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This activity focuses on interactions within Earth systems and the effects of human activities. In this activity learners build a biomass pyramid.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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Build your own version of a favorite carnival game, in which a marble races down a maze consisting of rows of nails.

$10 - $20 per student Ages 6 - 14 1 to 2 hours
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This game for one to four players uses a deck of cards to develop mental addition skills.

$1 - $5 per group Ages 11 - 14 10 to 30 minutes
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In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems.

1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
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In this matchmaking activity (on page 2 of the PDF under GPS: Animal Scent Activity), learners will each have a scented cotton ball taped to their shoulder. The scent (e.g.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners design and build a toy top out of simple, everyday materials and have the option to use the toy as an artistic tool.

$1 - $5 per group Ages 4 - adult 10 to 30 minutes
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In this simple game, learners start to understand how to sort and categorize objects by trying to guess the connection between three items that someone else has chosen.

free Ages 4 - adult 5 to 10 minutes
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This assortment of mathematical games can be played while traveling.

free Ages 4 - 14 10 to 30 minutes
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Learners create an electrical-circuit maze out of wire, then try to pass a paperclip through the maze without touching the wire.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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While playing a game, learners discover how the Endangered Species Act works in the United States. Learners move along a game board by answering questions correctly.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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Did you know that a bullfrog can jump a distance of 10 times its body length? Learn more about nature's most acrobatic amphibian, the frog, through this set of short, hands-on activities.

$1 - $5 per group Ages 4 - 18 30 to 45 minutes
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In this outdoor, sensory activity, learners role play as animals trying to identify their "family's" scent and locate their "territory." Learners mark their territories and sniff out other territories

$10 - $20 per group Ages 8 - 14 45 to 60 minutes