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In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.

free Ages 11 - adult 1 to 2 hours
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In this activity, learners discover if carbon dioxide has an effect on temperature.

1 cent - $1 per group Ages 6 - 14 1 to 2 hours
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In this fun, hands-on autumn activity, learners experiment to discover whether the colored substances in leaves can be separated from the leaves.

$10 - $20 per group Ages 8 - 14 1 to 2 hours
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In this activity on page 3 of the PDF, learners visualize the relative size and structural differences between microbes that have the potential to cause disease.

$10 - $20 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners use whale count data from the Hawaiian Islands Humpback Whale National Marine Sanctuary to compare whale counts in relation to environmental factors.

free Ages 14 - 18 1 to 2 hours
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In this activity, learners build a 1:140 "scale model" of NASA's X-33 Reusable Launch Vehicle (RLV) Technology Demonstrator, and investigate how the model dimensions compare to the real vehicle.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners simulate nature's water filtration system by devising a system that will filter out both visible and invisible pollutants from water.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners build a paper stellated rhombic dodecahedron, a three-dimensional 12-pointed star.

1 cent - $1 per group Ages 11 - 14 1 to 2 hours
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In this data activity, learners will compare and contrast fish communities, diversity and habitats in U.S. National Marine Sanctuaries.

free Ages 14 - 18 1 to 2 hours
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In this activity, learners explore the concept of how aerospace engineering has impacted sports, specifically exploring the design of golf balls.

free Ages 11 - 18 1 to 2 hours
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In this activity about engineering, nutrition, and physical activity, learners design and build a healthy bone model of a space explorer which is strong enough to withstand increasing amounts of weigh

$5 - $10 per group Ages 8 - 11 1 to 2 hours
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Engineer and cartoonist Rube Goldberg is famous for his crazy machines that accomplish everyday tasks in overly complicated ways.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners simulate the process of DNA fingerprinting by using electricity to separate colored dyes.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this four-part activity, learners will discover the exciting world of light--the most important form of energy in our world--and be able to identify and describe different types of light.

Over $20 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners explore how pens have been engineered and re-engineered over time. Learners work as a team to develop a working pen out of everyday items.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how parachutes are used to slow down moving objects. Learners work in teams of "engineers" to design and build their own parachutes out of everyday items.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this laboratory experiment, learners explore how effectively different sunscreens protect yeast cells from damage caused by ultraviolet (UV) radiation.

Over $20 per group Ages 8 - adult 1 to 2 hours
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In this data analysis activity, learners quantify the abundance and distribution of sea scallops in and adjacent to the Mid-Atlantic closed areas.

$1 - $5 per student Ages 14 - 18 1 to 2 hours
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In this activity (pages 17-31), learners are introduced to techniques that are used to determine the structures of solid materials.

$5 - $10 per group Ages 14 - adult 1 to 2 hours
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Throw that fish back? A new generation of ethical anglers concerned about conserving resources is participating in "catch and release" fishing. How is this going?

free Ages 14 - 18 1 to 2 hours